No Stupid Questions
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Gaming specific:
MMO’s were exponentially better when the co tent was more difficult, and things took a longer time to acquire. When WoW catered to the chronically casual- it became the industry standard to ship each game with a built-in “I win” button.
Basically, games like DAoC, Asheron’s Call, and EverQuest walked so the modern games could fall.
Agreed, I modern MMOs feel like they're designed around a fast track to max level which leaves the game seeming more like a MOBA with a grind gate. We've completely lost the journey in favour of rushing to the destination.
Now at the same time runescape was grindy as fuck in a very unfun way but with all our modern advances surely we can make a progression that is long while having moment to moment gameplay thats fun in its own right? Warframe and Atlyss both manage this (though Atlyss is fairly short the gameplay would be fun even if xp requirements scaled 10 fold)