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Most rougelites kind of do this.
For "big" FPS games Deathloop kind of does it. You and the main villain are aware of a reset that happens when you die or the two day timer runs out.
Every loop you gain more knowledge, and every miniboss gives more power.
But to actually beat the game, you need to do a bunch of tasks in the right order in the right timeslots.
I don't think I ever finished it, but it was a fun concept
I would have never thought of a roguelike.... Are we talking about stuff like shattered pixel dungeon? Hardly enough depth of plot and definitely a different run every time so repeating is nearly impossible.
As for Deathloop, that sounds really cool! That would fit the bill, cheers!