this post was submitted on 23 Dec 2025
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https://www.luanti.org/ has long surpassed anything Minecraft had going for it.
Luanti sucks in modding support compared to minecraft. Luanti mods cant override game code, so the patches to the game code are impossible with mods. Due to this limitation, even the basic things like custom controls or shader support cannot be added using mods.
I'm surprised to hear that was your experience
Modding means something very different in Luanti, and is a first class citizen.
Trees are a mod. The base game left them out, so we can mod in how we want "the concept of trees" to behave.
I get you didn't enjoy it, but I think your comment misleads others.
The vast majority of the code in any Luanti game is in the mods. The last 5% is in the game engine, which itself can still be swapped out, as needed.
Having modded both games extensively, Luanti was a breathe of fresh air, to me.
I don't care about shaders, so I cannot comment. Since Luanti manages mod sharing - keeping all clients in sync - maybe that creates challenges? Feels worth it to me.
As for custom controls, the Luanti mods on my server have plenty of custom controls, so I don't know what you experienced? Maybe support wasn't there when you tried it before?
To add to pinball:
…If one wants to code in shader support, shouldn’t they just PR it? This isn’t like Mojang where the source is set in stone.
You can just edit the game? Why would you want mods for an open-source game?
This is like saying "why do you need a plugins for an open source software, if you can just edit it?".
If all of the custom stuff should be included in the game, then without modding support, ALL of the stuff should be patched into the game manually. Modding allows to easily add the content and functionality into the game, without editing the game code.
This is not how open-source development works. All the various mod authors can just include their additions in the game if it is open-source. And most Luanti games already include vastly more features than vanilla Minecraft because of that.
Other comment pretty much already said it, but I think anyone with hundreds or thousands of mods installed in a game can tell you that literally patching the game code would be a painful endeavor.
Even if you compile your own game and want to change one simple thing, it's better if you can do it via a mod rather than directly editing the game code - this way you don't get merge conflicts when pulling the updated source from git!
That wasn't my point. Mods get developed because the game itself can't be modified otherwise. The Luanti games that are like Minecraft include already a lot of functionality that is only available with mods in Minecraft and it doesn't make much sense to ask for mods in this context.
Literally not the case.
Even in a game that you can directly modify, it's easier to organize modifications by keeping them modular.
Not everyone wants everything in their game.
It makes sense to ask for mod support because what if you want to extend the game functionality even further, without forcing your vision of the game on everyone (merging it into the upstream project) or having to patch it manually (or via some patch utility that still kinda sucks)
You don't need a mod for that, you can just fork the game.
And then you're left with hundreds of forks that are incompatible with each other. The whole point of mods is that they're interoperable
The whole point is to work together on the game instead of reinventing the wheel with millions of often incompatible mods.
But what is a fork for then?
Like, I get you, I don't disagree, but you can't put in a massive technology tree with fusion reactors or Dyson sphere stuff in the same game where you add high-fantasy stuff with magic and eldritch stuff, while at the same time having guns and cars and a post-apocalypse setting...
The whole idea is that those sort of things would be mods. Anything that could potentially be shared and useful to all players could go into the base, like back-end stuff, yes, but there's also a lot that would be bespoke to mods and shouldn't be in the core
That is why Luanti is a game engine where you can have many different games to cover all these different ideas. It even has a built in "store" where you can easily download and install these games and play them together.
But... Then those many different games essentially ARE mods. In which case mod support isn't as bad as it was made out to be at the top of this comment tree and we've been talking about the same thing from different angles
Luanti mod support is first class. The mod ecosystem is newer than Minecraft, but the mod architecture is dramatically nicer.
The whole discussion below here feels misinformative. Modding in Luanti games is great.
I think it is mostly that people have a very scewed idea what a mod means when we are not talking about a closed source single game like Minecraft.
It is probably better to compare Luanti to something like Roblox.
I tried minetest long ago and was not particularly impressed. Has the community grown big enough?
The "Minetest" you tried was likely just the barebones example game that used to ship with the engine. Since so many people got confused by that, they stopped distributing that example game with the engine and now you get asked what fully featured games you want on first start. Voxelibre is the one that is like Minecraft but better.
Until a the last couole of years, it wasn't terribly impressive. It is, now.
That's a tough question. Minecraft is 3 of the 10 most poplar games of all time. (Measuring every version of Minecraft separately, several versions will crack most "Top 10" lists.)
So compared to Minecraft, the Luanti community is tiny.
But compared to other Indie games, it feels like Luanti is huge now.
Does it support Minecraft mods, or does it have to have them converted/made special for it?
Because that's going to affect whether or not it has surpassed anything imo.
It has equivalents for most Minecraft mods (and more), but no, it is not directly compatible with Minecraft.
I think you should rather ask if Minecraft mods come even close to what Luanti games can do 😅
Luanti may be great but saying there’s mod parity is a joke.
It is a joke to compare Minecraft to Luanti because Lunati has significantly more features and game-types than you could ever get with mods in Minecraft. It is just a different development model where "mods" don't make much sense.
I absolutely promise you it does not. Look up a gregtech modpack and tell me luanti has even a fraction of that
Yeah, I second this. Until luanti has the equivalent of GregTech: New Horizons I will stay with Minecraft. Not modern Minecraft, just whatever good modpacks I wanna play
Though, for that reason, I'd play luanti it it has its own "killer modpacks". I play for the mods, not the base game, really
Personally, while I prefer Luanti (it is so much easier to mod and host and play), I don't feel that Launti has reached parity with Minecraft's best mods.
That said, it is really close, and really down to subjective preference at this point.
If you love trains, I think Minecraft comes up short, compared to Advanced Trains on Luanti.
If you love Redstone programming - actually, MeseCraft fixes so many poor early choices that Redstone is stuck with.
But if you love advancing through technology ages, you only have one or two good options in Luanti, whereas I think Minecraft has at least half a dozen - and I think the best Minecraft ones are easily better than the best Luanti ones...for now.
Is there anything like the ATM packs? Those are the majority of what I play, with ATM10TTS being my current playthrough
For an all-in-one playthrough, the two most popular are VoxelLibre and Mineclonia.
I perosnally prefer to roll my own mod set, but starting with a couple of mod packs.
One difference versus Minecraft - when I tried to play Luanti, I thought I needed to keep to just a few mods, to avoid conflicts or lag. I was wrong.
Mods feel way more efficient in Luanti, and almost never clash with each-other. I was able to go to town adding dozens of mods, on six year old PC hardware without any GPU.
There's also cubyz and hytale.