this post was submitted on 23 Dec 2025
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[–] boonhet@sopuli.xyz 14 points 19 hours ago (1 children)

Mods get developed because the game itself can’t be modified otherwise

Literally not the case.

Even in a game that you can directly modify, it's easier to organize modifications by keeping them modular.

Not everyone wants everything in their game.

Luanti games that are like Minecraft include already a lot of functionality that is only available with mods in Minecraft and it doesn’t make much sense to ask for mods in this context.

It makes sense to ask for mod support because what if you want to extend the game functionality even further, without forcing your vision of the game on everyone (merging it into the upstream project) or having to patch it manually (or via some patch utility that still kinda sucks)

[–] poVoq@slrpnk.net -3 points 19 hours ago (1 children)

You don't need a mod for that, you can just fork the game.

[–] SkyeStarfall@lemmy.blahaj.zone 12 points 17 hours ago (1 children)

And then you're left with hundreds of forks that are incompatible with each other. The whole point of mods is that they're interoperable

[–] poVoq@slrpnk.net -3 points 17 hours ago (1 children)

The whole point is to work together on the game instead of reinventing the wheel with millions of often incompatible mods.

[–] SkyeStarfall@lemmy.blahaj.zone 6 points 17 hours ago (1 children)

But what is a fork for then?

Like, I get you, I don't disagree, but you can't put in a massive technology tree with fusion reactors or Dyson sphere stuff in the same game where you add high-fantasy stuff with magic and eldritch stuff, while at the same time having guns and cars and a post-apocalypse setting...

The whole idea is that those sort of things would be mods. Anything that could potentially be shared and useful to all players could go into the base, like back-end stuff, yes, but there's also a lot that would be bespoke to mods and shouldn't be in the core

[–] poVoq@slrpnk.net 1 points 17 hours ago (1 children)

That is why Luanti is a game engine where you can have many different games to cover all these different ideas. It even has a built in "store" where you can easily download and install these games and play them together.

[–] boonhet@sopuli.xyz 4 points 16 hours ago

But... Then those many different games essentially ARE mods. In which case mod support isn't as bad as it was made out to be at the top of this comment tree and we've been talking about the same thing from different angles