this post was submitted on 21 Dec 2025
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[–] VerseAndVermin@lemmy.world 62 points 19 hours ago* (last edited 19 hours ago) (3 children)

They replaced the art later, but shouldn't the bar be high like this? Otherwise, the caution won't be there. It also could be abused, like games only getting adjusted post-launch if a certain measure of success hits. Plus the final product is not the only part of matters in the was-AI-used discussion, it is also about the process. If AI is the product of stolen human artwork being fed into a machine, and then that machine is used during creation, then AI has been used in the process that led to the final product no less than the concept art that may not be seen in game but was important in steering the ship.

Maybe someone can share their thoughts though. I'm still formulating mine and this is where I am at the moment.

[–] brucethemoose@lemmy.world 15 points 16 hours ago (1 children)

If we’re banning games over how they make concept art… I’m not sure how you expect to enforce that. How could you possibly audit that?

Are you putting coding tools in this bucket?

[–] Katana314@lemmy.world 6 points 10 hours ago* (last edited 10 hours ago)

Same way you’d celebrate a studio for “No workplace abuse.” People would have to come forward to testify about it, as concept art generation is very likely to arise from hiring fewer artists.

It’s also pretty easy if the credits list an abnormally low, or zero, number of concept artists.

[–] halcyoncmdr@lemmy.world 8 points 11 hours ago

They didn't just replace the art later. It was intended to be placeholder art from the beginning. And was replaced 5 days after release. That tells me that they just missed replacing those temporary assets among tens of thousands of assets before release.

Using GenAI for something temporary that's not intended to be final seems like the perfect use case for it. Especially on a small team where artist time is much better spent working on the final assets.

[–] SalamenceFury@lemmy.world 7 points 19 hours ago (3 children)

There is no use of Gen AI in an indie game that should be tolerated. Period.

[–] brucethemoose@lemmy.world 14 points 17 hours ago* (last edited 16 hours ago) (1 children)

That’s just not going to happen.

Nearly any game with more than a few people involved is going have someone use cursor code completion, or use one for reference or something. They could pull in libraries with a little AI code in them, or use an Adobe filter they didn’t realize is technically GenAI, or commission an artist that uses a tiny bit in their workflow.

If the next Game Awards could somehow audit game sources and enforce that, it’d probably be a few solo dev games, and nothing elsex

Not that AI Slop should be tolerated. But I’m not sure how it’s supposed to be enforced so strictly.

[–] SalamenceFury@lemmy.world 5 points 8 hours ago* (last edited 8 hours ago)

Doesn't matter. AI literally hallucinates 90% of the bullshit it spews and it steals from artists. There's a reason every triple A game that has an AI bro as a CEO gets broken further every update thanks to the unscrupulous use of gen AI coding.

[–] warm@kbin.earth 6 points 17 hours ago (1 children)

In any game, not just indies.

[–] SalamenceFury@lemmy.world 3 points 8 hours ago (1 children)

True but I don't expect AAA studio business suits to understand that.

[–] warm@kbin.earth 1 points 7 hours ago

Of course not, big games were ruined before the AI craze, but that doesnt mean they are getting a pass of any kind.

[–] Psionicsickness@reddthat.com -2 points 18 hours ago* (last edited 17 hours ago) (1 children)

You’re categorically wrong.

Edit: Grammar

[–] njm1314@lemmy.world 13 points 17 hours ago (1 children)

His categorically wrong what?

[–] tomalley8342@lemmy.world -1 points 17 hours ago

His grammarly.ai subscription must have ran out.