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Then why do the fan game developers consistently nail what everyone wants? Christian Whitehead made a career out of it. Sonic Mania was the fruit of that labor. There is the modernization of Sonic Adventure 2 project that rebuilds the game on UE5 I think that everyone was universally floored by.
It isn't that Sega has an impossible task to please Sonic fans, it's that either their corpo overlords dont let them do what is needed to pull it off, or their egos are too large to allow them to listen to their fanbase. Sonic Team was internally pissed that Sonic Mania was more popular than the project they had worked on at the same time (I believe it was Sonic Forces), and then later the new 2.5d Sonic game didn't do so well which rubbed them raw even more.
Sonic fans dont shy away from communicating what it is that they want, you know this to be true.