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Those have always been a weird thing to me. Like, yeah, I definitely enjoy simulating the fantasy life, but there's something to the being life or death, and being stuck in it, that makes those actually work. If it wasn't a forced thing, they'd just be generic and boring. The recent one, shangri-la frontier, kind of fails to engage me (I mean to say, I enjoy it, but verisimilitude is broken) simply because it's so forward about the main character(s) having plot armor, and it partly has to be so forward about it because the characters aren't stuck in the world, so there's no explaining away things like sword art online did by having all the characters be 'equal' in terms of time played.