Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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Language specific
- !JeuxVideo@jlai.lu: French
view the rest of the comments
Hell yeah! I have an upgrade path for my original Steam Controllers!
One under the radar feature of the Frame's controllers is being able to use them without the headset as essentially a normal controller split in two.
I just like that they have the complete compliment of normal controller buttons. It seems the world has agreed on twin sticks, a d-pad, ABXY (or triangle square cirlce et cetera, you know what I mean), and two shoulder buttons... Except for VR controllers. Every brand has their own dinky layout and they're all sparse on buttons, I guess not to "intimidate" newbies, but it requires making weird compromises or binding actions to directions on one of the analog sticks or something, and that always feels lacking.
I hope they also stole the idea from the OG Oculus controllers where it can sense when your fingers are on the buttons but not pressing them, to so they can show your fingers in VR space and help people work the things by sight as well as feel.
Edit: I watched the LTT video. Yes, the buttons have capacitive finger tracking as well. Rejoyce.
The Index controllers have touch-sensitive sticks and actual finger tracking so they measure how far your fingers are from the body of the controller. They put touch-sensitive sticks on the Deck as well.
I loved it on the Wii with attached nun-chuck, having my arms both facing out feels more comfortable then in, when witting with a controller. Now you'll have a full set of inputs to go with it, very cool!