this post was submitted on 06 Nov 2025
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From the sole developer responsible for Factorio's Linux-native port: https://www.factorio.com/blog/post/fff-408
The list of Linux-first games is so short it's not even a factor. It's very difficult to justify the additional effort of implementing a platform that serves exclusively the playerbase with a ~3% market share, especially when a different method exists to serve that same playerbase that works just as well and also serves the 90%+ with no additional effort.
The article I linked also contains an explanation as to why GNOME's decision to drop server-side decorations is fucking stupid.
Also separate from my long response, thanks for sharing that link. Very interesting read and the GNOME window decoration issue is rediculous.
For me, I'm sorry to say, GNOME is the epitome of asshole design. This one of many examples of its rigid design philosophy having negative consequences for users and devs. And devs are protecting GNOME from its own users bad experiences because the user blames the game for not conforming, not the DE for being rediculous.
It really does feel like Linux desktop environments like GNOME and Cinnamon got stuck in 2009 and never evolved past that. Even the community feels reluctant to adopt tried-and-true design elements of modern desktop environments, like removing the title bar so users can take advantage of that extra space at the top. "Wouldn't that cause issues?" Uh, no? It never has. It's time to innovate, please.
If you think desktops are way not shiny enough, you should see this hammer I have. I've had it for decades. It's old. It's still got the dumb wooden/metal layout that's been common for a century or 5. It has no clock, no Ai, no Bluetooth. It's a fucking relic.
Piece of stale shit, if you ask me.
And don't get me started on this staedler pencil I have.
I'm not sure what you mean. Removing title bars may look modern, but it's also completely functional. I'm not even advocating for a material theme or whatever, it's literally freeing up space.