TenForward: Where Every Vulcan Knows Your Name
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Re-route power to the shields, emit a tachyon pulse through the deflector, and post all the nonsense you want. Within reason of course.
~ 1. No bigotry. This is a Star Trek community. Remember that diversity and coexistence are Star Trek values. Any post/comments that are racist, anti-LGBT, or generally "othering" of a group will result in removal/ban.
~ 2. Keep it civil. Disagreements will happen both on lore and preferences. That's okay! Just don't let it make you forget that the person you are talking to is also a person.
~ 3. Use spoiler tags.
Use spoiler tags in comments, and NSFW checkbox for posts.
This applies to any episodes that have dropped within 3 months prior of your posting. After that it's free game.
~ 4. Keep it Trek related. This one is kind of a gimme but keep as on topic as possible.
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~ 6. Try to not repost. Mistakes happen, we get it! But try to not repost anything from within the past 1-2 months.
~ 7. No General AI Art. Posts of simple AI art do not 'inspire jamaharon'
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Fun will now commence.
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Some how Oblivion was worse on its face, but at least more exploitable.
New player: "Oh boy! I'm going to tag the skills that I plan to use the most!"
Experienced player: "You utter fool."
Meanwhile, Morrowind be like "I brewed a fortify skill potion so strong that it integer-overflowed and now I hit for -2,147,483,647 points of damage."
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I mean, you can do that in Skyrim too.
Kinda, but it's a lot more limited. And you also can't leap across the entire map in a single bound, levitate at mach speed, kill the end boss of the game with a single punch from your bare fists, etc.
I mean, the punch one is doable with an enchantment alchemy loop.
No it isn't, because in Skyrim you need to take the "fists of steel" perk and wear gloves to increase unarmed damage.
https://en.uesp.net/wiki/Skyrim:Fortify_Unarmed_Damage
I just got Oblivion Remastered and am not sure if I wanna just read some OP build guides first