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It's been a hot minute since I've touched it, but godot is always going to have my favor. It works very well, doesn't have any bullshit.
I just need more motivation to finish my existing project, and keep the desire for a new one at bay.
I've recently heard of Bevy, which is a new FOSS game engine made with Rust! I don't know a lot about it but my gamedev friend is excited about it. He doesn't care as much about it being FOSS (he's using Unreal for his current game) but it's supposed to just be good. Unreal is an absolute pain to work with.
That said, it's still in early stages. It's usable from what I understand, but even their quick start introduction warns about it and advises people to use Godot if they're looking for a mature, stable engine.
I read an interesting article a while back (more like scanned it, because TL;DR) where the author explained why they were leaving Rust for game development. It may be of interest to your friend.
https://loglog.games/blog/leaving-rust-gamedev/
Thanks! I've sent it to him and I'll try to skim it myself.
You're welcome!
Godot is the beast. Using it on linux with C# and except having to deal with C# 🤓 it works fantasticly well!
I've been using it on linux as well, though I've been using godot script. I'm not the biggest fan of godot script, but again it gets the job done and has IMO very little bullshit.