this post was submitted on 27 Oct 2025
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[–] Credibly_Human@lemmy.world 3 points 4 days ago* (last edited 4 days ago) (1 children)
  • Auto you lose cutscenees

  • Hidden story trees or finicky story trees so you have to meticulously follow guides lest you get a bad end or miss a secret ending

  • Weapons that break.

    No. Never. Stop doing it.

  • Shotguns that only are effective up to 10 ft

    What game actually has shotguns act like real shotguns???

  • Loading screen ass tunnels or hallways or elevators.

    We live in 2025. Evryone has Ssds and there are many ways to load as a player advances. Stop doing this 1990s shit.

  • Timers.

    Just never find them fun

  • Forced heavy backtracking.

    I'm not having fun, you're just wasting my time. Fuck you.

  • Unrelated puzzle mini games

    Please stop adding worthless busy work into games. One of the first mods I added to Cyberpunk was just to remove the stupid breach protocol. It's not that its hard, it's not. It's just time wasting and annoying. Dispatch is another game with these for no reason. Fallout, Bioshock, fucking so many games have this shit.

    Either I have the level to pick the fucking lock or I don't. I don't want to play some half assed unrealistic lockpicking sim for the equivalent of an hour by the time the game is done. It's like making you have to take each step for your character or breathe. Not the point.

  • Obviously all mtxs, goes without saying and marketting dark patterns like everything here.

  • Nerfing """OP""" things in single player power fantasy games.

    Are you high? That's the fucking point!

  • Chance based loot.

    Just no. I don't want to reload a dozen times to get the thing I want. It arguably exists in the world and I should just be able to go find it.

  • Loot.

    Stop spreading this shit around making me have to waste time everywhere I go in order to be remotely optimally equipped.

    Just say no to loot.

    Healing should be on a cool down and have upgrades availible like in cyberpunk, Ammunition should be on enemies, cooldown or purchased

    Weapons if loot able should be placed identically with no luck elements, or in exactly the stores they should be in.

[–] ryathal@sh.itjust.works 3 points 4 days ago (2 children)

The shotgun one makes sense because if they were real world accurate it would be the only useful gun in most games.

Yup, shotguns would literally be the only weapon anyone used. In World War 2, Germany tried to sue America for war crimes, because American trench guns were too effective. Germany was getting devastated in the trenches, purely because a few dudes with shotguns could mow down an entire platoon once they made it into the enemy trenches.

[–] Credibly_Human@lemmy.world 1 points 4 days ago

It doesn't "make sense" as in a general rule, it "makes sense" as in most games are designed in such a fashion where this is the case.

It think that is completely ok though. There are many shot guns around with all sorts of variety, and its far too rare that a game lets them be what they would be.

It would be great to show that yea, for a normal person, a shotgun is indeed the ultimate anti infantry weapon.