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I kinda disagree. Sure, if it's just thrown on top with no real thought to it, it's bad. But it's possible to build around durability to make it a core part of the game. Think Zelda BOTW and TOTK. Weapon durability is a central part of the combat gameplay loop in those games. There's plenty of weapons lying around, so you never really run out, and there are more details that mean you can actually use the system to your advantage (like how you deal massive damage on the breaking hit).
I literally quit playing botw and totk because of weapon durability. It adds nothing to the game except to make it possible I'm in an unwinnable boss fight because I forgot to bring more than five weapons. If I could use weapons for 5x as long it wouldn't have made me quit; I'd just not like that part of the game. But some weapons lasting only 3-5 hits is fucking ridiculous.
Funny because that's exactly the games I'm thinking of.
Granted I was trying to play the game on hard mode so that didn't help, but the system felt awful to me. There's a band of goblins, let me see if I have any weapons bad enough to be worth spending on them.