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a game would be perfectly playable without that element. I don't really like situations where it's just added for the sake of being there.
I hate this mechanic so much. If a player couldn't win with the powerup, all taking it away does is consign them to a slow death spiral. This made sense when shmups were quarter-munching arcade machines, but this "feature" remained a staple of the genre even after it moved to home consoles.
And for a non-shmup example, Super Star Wars was another major offender. The game was incredibly hard even with a maxed out weapon. Dying reverted you to the basic blaster, cutting your damage output to a fraction of what it was and making it nearly impossible to get past the tougher boss fights if you didn't win on the first try. It's often considered one of the hardest games of all time, and I'm willing to bet this mechanic is the main reason why.