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Often it's climbing.
I'm looking at you, breath of the wild.
If only it was climbing. BOTW was more like "oh there was light rain recently so fuck you, no access up here."
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The indie game Sable had brilliant climbing mechanics. You have limited climbing like in most games, but you literally don't need the extended climbing range for almost the entirety of the main game except for like one or two not-required missions, you only really need it to collect all of the collectables that extend your climbing range. You know how I know? I didn't find the way to extend climbing range until like the very end of the game. Somehow completely skipped over it!
I 100%d sable and only found it mildly frustrating in certain parts. Pretty good game overall.
I wish there were more games like it where you could just enjoy the world instead of it being all about some missions.