this post was submitted on 27 Oct 2025
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[–] EvilBit@lemmy.world 32 points 4 days ago (3 children)

Both Control and the dogshit Avengers game had these upgrade systems where you were constantly bombarded with pickups that offered inane benefits like “2.5% increase to headshot damage for 3 seconds after taking damage while in midair” and you spent half the game managing your goddamn upgrades and the limited upgrade slots instead of having fun. It got to the point where I was relieved when I DIDN’T get any upgrades after a battle.

[–] psycotica0@lemmy.ca 23 points 4 days ago (1 children)

Oh yeah, I really liked Control and recommended someone else play it. He didn't make it far and I asked why not and he said the upgrade system and the crafting... and I was like what crafting?

He said the way you turn figments or whatever into upgrades or whatever. And I was like "oh yeah, that rings a bell... I just didn't do any of that".

I don't always have this power, but in this case I was apparently able to ignore entire chunks of the game and enjoy what was left. So I have a weird skewed view of the game 😛

[–] EvilBit@lemmy.world 5 points 4 days ago

Lucky bastard. I feel like by the end of the game, many hours in, I was doing like all of 15% more damage.

[–] Kolanaki@pawb.social 8 points 4 days ago* (last edited 4 days ago) (1 children)

In Control the only good ones are increasing damage, increasing magazine size, and lowering the cooldowns on your psychic powers. You're basicslly better off just using the throw power than using the service weapon, even on bosses.

[–] EvilBit@lemmy.world 3 points 4 days ago

Yeah that’s pretty close to how I treated it, but I still had to wade through mountains of garbage to get to useful upgrades.

[–] YiddishMcSquidish@lemmy.today 4 points 4 days ago (1 children)

Currently feeling something similar with expedition 33.

[–] EvilBit@lemmy.world 4 points 4 days ago (2 children)

Oh no. I’ve heard such good things about that game. Say it ain’t so.

[–] YiddishMcSquidish@lemmy.today 5 points 4 days ago (2 children)

The game is phenomenal especially the beginning few hours. I'm talking pure magic, fucking bottled lightning and should not be missed by anyone!!!

It's acquired skills you get from items throughout the game, but unless you're playing on hard(which normal feels like in some of the boss fights, but that's another discussion) you really don't need to obsess about optimizing them. Maelle gets dumb fucking strong later in later chapters.

[–] EvilBit@lemmy.world 2 points 3 days ago

Well that’s good to know. Once I find several free days hidden under the couch, I intend to fire it up.

[–] scutiger@lemmy.world 1 points 3 days ago

It's a solid game, definitely worth playing.

The issue in question is that you unlock points that allow you to use more/better upgrades. Each upgrade has an ability and some stat buffs. The higher level upgrades have better buffs, but are more expensive to use. So there's a bit of micromanaging which upgrades your characters use for certain battles, since you may want certain abilities, but don't care about the stat buffs they provide.

Early game upgrades can provide some useful skills throighout the game, but may have much weaker buffs than later upgrades. It can get tedious.

Fortunately, if that stuff sounds like a pain to you, the game has an easy mode which makes most of that stuff much less relevant.

[–] AdamBomb@lemmy.sdf.org 3 points 3 days ago (1 children)

Nah, the upgrades you get are all useful, the biggest problem is the UI for wading through them. It needs more options. Rather than just Offensive/Defensive/Support, I want filters like “base attack” “interacts with burning” “triggered by parrying” and so on.

[–] EvilBit@lemmy.world 1 points 3 days ago (1 children)
[–] AdamBomb@lemmy.sdf.org 2 points 2 days ago

Other than this nitpick, E33 is amazing; a work of art