this post was submitted on 27 Oct 2025
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[–] guy@piefed.social 38 points 4 days ago (4 children)

Where one enemy sees you and now all their friends somehow knows where you are

[–] Quetzalcutlass@lemmy.world 14 points 4 days ago

I love how the one game where this would make sense, FEAR (where the enemy is a clone army controlled by a single psychic commander), is also famous for how well the AI communicates with each other. They shout out detailed tactical chatter and announce their current moves even though it's pointless due to them all sharing the same mind.

[–] railway692@piefed.zip 11 points 4 days ago

And if they have some kind of shared vision because of technology or telepathy, then make it hurt them them when one goes down.

Or make it make sense, like they have to spend a turn to contact the others, or they shout to alert other NPCs, but that just means there know there's a threat in this general area, not "we now have magic GPS for the next five minutes, and then I guess it must have been the wind."

[–] canofcam@lemmy.world 6 points 3 days ago (2 children)

Are there any good examples of AI in games that do the opposite of this? Off the top of my head, pretty much every game works like this, I imagine having every NPC having its own vision & memory would become very complex to manage.

Kingdom Come Deliverance 2 is like this. Usually if someone spots you wanting to attack you, they'll yell or something similar to get others attention. But other times you'll have someone notice you, they'll walk over and alert their buddies first and then they all come after you

[–] PapstJL4U@lemmy.world 2 points 2 days ago

One of the Splinter Cells showed you a ghost of the last position you were seen. Enemies acted as if you were last seen there.

[–] FenrirIII@lemmy.world 2 points 2 days ago

I could understand it if the enemies communicate somehow, like relaying your location