this post was submitted on 27 Oct 2025
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[–] biofaust@lemmy.world 89 points 2 weeks ago (20 children)

I cannot wait for GamersNexus to agree on a testing framework for Linux and then see how many games will run actually better on Linux than on Windows, either native or through Wine/Proton.

[–] BlackLaZoR@fedia.io 2 points 2 weeks ago (4 children)

Not many because there's still translation overhead - unless you have very good CPU, the results will be slightly worse.

[–] sanpo@sopuli.xyz 13 points 2 weeks ago (1 children)

It actually happens more than you'd expect.

Sometimes you even get fewer bugs on Proton.
One of the best examples was the release of FF7 Remake - it had really bad stutter on release on Windows... but not on Proton.

People even used DXVK (which is part of Proton) on Windows in an attempt to fix it.

[–] BlackLaZoR@fedia.io 5 points 2 weeks ago

I know it happens, but it's rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.

Again it's rare and relates to poorly coded games

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