this post was submitted on 27 Oct 2025
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[–] BlackLaZoR@fedia.io 2 points 4 days ago (3 children)

Not many because there's still translation overhead - unless you have very good CPU, the results will be slightly worse.

[–] sanpo@sopuli.xyz 13 points 4 days ago (1 children)

It actually happens more than you'd expect.

Sometimes you even get fewer bugs on Proton.
One of the best examples was the release of FF7 Remake - it had really bad stutter on release on Windows... but not on Proton.

People even used DXVK (which is part of Proton) on Windows in an attempt to fix it.

[–] BlackLaZoR@fedia.io 5 points 4 days ago

I know it happens, but it's rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.

Again it's rare and relates to poorly coded games

[–] RipLemmDotEE@lemmy.today 12 points 3 days ago

You would think so, but Windows 11 is so bloated out so badly that I actually got much better performance on Linux for most games I play. I've only found 2 games so far that run better on Windows than via Proton on the same hardware.

Windows 11 24h2 update completely screwed all game performance for me so badly I had switch.

I'd imagine it would also depend on how overpowered the CPU and ram are. If you are running a xx60 card on the latest $2000 CPU and like 128GB of high speed ram, there's probably be little difference. But with more balanced hardware combos, the overhead of the OS itself could make a significant difference. Granted, I'm assuming the OS's have a negligible impact on any brand new dGPU.