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It actually happens more than you'd expect.
Sometimes you even get fewer bugs on Proton.
One of the best examples was the release of FF7 Remake - it had really bad stutter on release on Windows... but not on Proton.
People even used DXVK (which is part of Proton) on Windows in an attempt to fix it.
I know it happens, but it's rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.
Again it's rare and relates to poorly coded games