this post was submitted on 27 Oct 2025
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[–] BlackLaZoR@fedia.io 5 points 4 days ago

I know it happens, but it's rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.

Again it's rare and relates to poorly coded games