this post was submitted on 12 Sep 2025
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Lemmy Shitpost

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Welcome to Lemmy Shitpost. Here you can shitpost to your hearts content.

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Refrain from using harmful language pertaining to a protected characteristic: e.g. race, gender, sexuality, disability or religion.

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[–] Dijon@sh.itjust.works 3 points 20 hours ago (3 children)

Sure but then with this perspective, shouldn't left and right also be inverted??

[–] steeznson@lemmy.world 2 points 20 hours ago

I care more about the vertical inversion than the horizontal one. Not certain why. Have played with horizontal inversion on before and it didn't bother me much after a minute or two.

[–] Zink@programming.dev 1 points 20 hours ago

Not necessarily, IMO. You tilt your head back to look up, but you don't tilt your head left to look right.

I think it's an issue of mapping potentially 6 axes of movement to a 2D plane. They don't all line up the same way. Left and right in the game line up with left and right on the mousepad, but up and down in the game map to forward and back with the mouse.

Thinking of the mouse being glued to the top of your head works better for me.

[–] BillBurBaggins@lemmy.world 1 points 20 hours ago (1 children)

No because when you look left your head doesn't tilt right. When you look up your head tilts backwards

[–] AlfredoJohn@sh.itjust.works 1 points 17 hours ago (1 children)

No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.

[–] BillBurBaggins@lemmy.world 1 points 8 hours ago

I thought the reference point was the top of the head not the back