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The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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[–] missingno@fedia.io 151 points 1 day ago (14 children)

No d-pad is an instant dealbreaker.

Edit: Y'know what I'll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

TBH, the way I see it, the Steam Controller was designed for games I don't want to play on controller, while being bad for games I do want to play on controller.

[–] atomicpoet@lemmy.world 34 points 1 day ago (1 children)

That's the key. If you're wanting to play something like Street Fighter VI, the Steam controller probably won't fly.

But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

[–] afansfw@lemmynsfw.com 10 points 1 day ago* (last edited 1 day ago) (2 children)

They’ve made it too niche, basically just fps and rts pad.

I loved mine for Rocket league but was really missing the right stick. And the shoulder buttons were super stiff. And you also absolutely had to set up controls because it was so different and the pads were atrocious replacements for dpad or sticks

[–] atomicpoet@lemmy.world 10 points 1 day ago (1 children)

Hey, the Steam controller is good for one other kind of game I play quite often: Diablo-style hack-'n-slash RPGs that are mouse-driven.

[–] afansfw@lemmynsfw.com 5 points 1 day ago

Ok, valid! But it’s basically same controls as rts tbh

[–] TurtleMelon@lemmy.dbzer0.com 3 points 1 day ago (1 children)

For me it mostly excels in games that were designed exclusively for mouse and keyboard. Ime it's pretty bad for fps games though, maybe if you used the gyro, but I haven't tried that much personally. I love it for Rimworld, Dwarf Fortress, and lots of little indie games that don't have gamepad support ootb.

[–] dualpad@lemmy.zip 3 points 1 day ago

It's absolutely fantastic for FPS. I use it for games like Doom Eternal and The Finals.

[–] samus12345@sh.itjust.works 24 points 1 day ago

It walked so the Steam Deck could run.

[–] TheEntity@lemmy.world 11 points 1 day ago

That last paragraph is on point. That's why I have two controllers at my desk, one regular and one Steam Controller! I love playing casual Civilization or XCOM on it and it's surprisingly great with some FromSoftware games, especially Sekiro (for no reason in particular, it just felt good and the touchpad worked without any issues).

[–] dualpad@lemmy.zip 7 points 1 day ago (2 children)

It didn't fail because of a lack of a dpad but because of lack of two joysticks, but I'm glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn't trade the left touchpad a dpad, since I like using it for movement.

I wouldn't trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

Will probably be the last controller of its kind but I'm glad at least one did get made, since otherwise I'd still just be using a xbox or playstation controller like I did before getting Steam Controller.

[–] sugar_in_your_tea@sh.itjust.works 4 points 1 day ago (1 children)

Exactly, I'd rather lose a D-Pad than a joystick, and the Steam Controller lost both. That's why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

I'd love to see the Steam Deck controller be made standalone, it's super comfy and preserves both joysticks and the d-pad while having useful trackpads.

[–] dualpad@lemmy.zip 3 points 1 day ago* (last edited 1 day ago) (1 children)

Sad thing is for me I don't find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven't found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

[–] sugar_in_your_tea@sh.itjust.works 3 points 1 day ago (1 children)

I use them for point and click games and other games where a mouse is better.

[–] dualpad@lemmy.zip 3 points 1 day ago* (last edited 1 day ago) (1 children)

I'm a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

[–] sugar_in_your_tea@sh.itjust.works 1 points 1 day ago (1 children)

I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I'd rather just use a mouse.

The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

[–] dualpad@lemmy.zip 2 points 1 day ago

I like touchpads because I like being able to turn the camera as fast as I can swipe like a mouse while retaining X and Y axis control unlike stuff like the flick stick approach. And I like that I can also click up, down, left, right, center and also hold the left grip to set up chords for an additional 5 inputs for a total of 10 I can quickly change to without having to reach down to the facebuttons.

And that's where the Deck fell short for me because I didn't find it good for that type of functionality I want to use the trackpads for compared to users who primarily use the sticks.

[–] fuckwit_mcbumcrumble@lemmy.dbzer0.com 2 points 1 day ago (1 children)

since I like using it for movement.

At least the basic movement from that video could easily be done with a regular joystick, it's just the developer chose to not implement it.

[–] dualpad@lemmy.zip 1 points 1 day ago

It could but I prefer it over joystick because large touchpad makes it so its easier to not accidentally activate sprint on the outer edge.

But, the biggest part is being able to use the touchpad clicks for added move sets like dash, slide, crouch. Which lot of people wouldn't even enjoy doing with joystick click.

[–] pycorax@sh.itjust.works 5 points 1 day ago

Yea the only target audience for the Steam Controller seems to be people who want to play kbm games with a controller if they're playing on a TV or something. But I reckon most PC gamers who get a controller use it to play on their usual PC setup for games that play better on a controller, they'll just use kbm for their kbm games.

[–] dualpad@lemmy.zip 4 points 1 day ago* (last edited 1 day ago)

If the Steam Controller was designed the way lot of people wanted it than it wouldn't have been a Steam Controller and just another Xbox or Playstation controller and added nothing new. Would have been more successful but in the end another generic twin joystick controller. So even if it didn't succeed it brought new things to the table like touch activated gyro and touch pads that could be considered for other controllers in the future.

[–] a_wild_mimic_appears@lemmy.dbzer0.com 4 points 1 day ago (1 children)

I agree that not including the D-Pad was a bad move, but if you play games that use the d-pad just for functions like map or switching of equipment, there was the option to use the trackpad like a weapon wheel where you could define i think 8 functions with OSD, and using one of the back buttons made that 16 functions you could define freely - you could replace the hotkeys of a game that used half the keyboard with this thing lol

[–] Nalivai@discuss.tchncs.de 1 points 16 hours ago (1 children)

The touch zone is the d-pad, it's pressable and you don't need to do anything, just use it regularly

[–] a_wild_mimic_appears@lemmy.dbzer0.com 2 points 10 hours ago* (last edited 10 hours ago) (1 children)

i know that it's configured as a D-pad by default, but it's missing haptic feedback - there's not enough of an indicator where on the touchpad your finger rests, and if you lose the central position, have fun finding it again without looking. i often tried it. but it's simply inadequate as a D-pad.

[–] Nalivai@discuss.tchncs.de 2 points 8 hours ago

I didn't say it was a good d-pad

[–] Goodeye8@piefed.social 4 points 1 day ago (1 children)

Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

[–] dualpad@lemmy.zip 1 points 1 day ago

One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. https://www.youtube.com/watch?v=LXC2f_dD0g0

[–] GeneralEmergency@lemmy.world 2 points 1 day ago (1 children)

Yeah, but counter point.

It's got Steam branding.

Another win for the good guys.

[–] otp@sh.itjust.works 4 points 1 day ago (4 children)

Because the Cult of Gaben says so.

Yeah, I consider them "better guys," since they're better than their competitors. I say this because:

  • they firmly support Linux, which was my platform of choice before Steam came to it
  • they have useful Greeks features like Steam input
  • they have a good refund policy
[–] GeneralEmergency@lemmy.world 1 points 3 hours ago

I was being sarcastic.

Valve are monopolistic, popularised micro transactions, directly profit from loot boxes and gambling.

If gamers weren't so brainwashed and Stockholmed syndromed they would realise that.

[–] FlexibleToast@lemmy.world 0 points 1 day ago

Because they've been good guys so far. They made PC gaming so much easier and have pushed linux into the mainstream.

[–] bitjunkie@lemmy.world 2 points 1 day ago (1 children)
[–] missingno@fedia.io 2 points 1 day ago (1 children)
[–] Nalivai@discuss.tchncs.de 2 points 16 hours ago (1 children)

The left touch zone is pressable, and four zones are four separate buttons. It's a bit less convenient to use than a regular d-pad, it's bigger and you need to reach slightly further, but other than that it works.

[–] missingno@fedia.io 2 points 15 hours ago (2 children)

That is not a d-pad. That is a touchpad with a plus drawn on it.

[–] Nalivai@discuss.tchncs.de 3 points 15 hours ago

It's actually the other way around, it's a big d-pad with touchpad capabilities plastered over it. It's the same physical mechanism as a d-pad, 4-way button, it's just big.

[–] Mohamad20ZX@lemmy.zip 1 points 9 hours ago

Thanks For Your Amazing Reply Missingno

[–] darthelmet@lemmy.world 1 points 1 day ago

Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.

[–] Nalivai@discuss.tchncs.de 1 points 16 hours ago

It actually has d-pad, it's just combined with one of the touch areas, you can press it like a button, and 4 zones behave like a d-pad. Granted, it's a bit inconvenient so if you need it often, it's not the best. But it's there.

[–] acosmichippo@lemmy.world 1 points 1 day ago

agreed to all of the above. I also found the texture on the trackpads to be quite irritating after a while.

[–] Blackmist@feddit.uk 1 points 11 hours ago

Yeah, it seemed to be for a time when controller support on PC was shit.