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The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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[–] missingno@fedia.io 144 points 1 day ago (27 children)

No d-pad is an instant dealbreaker.

Edit: Y'know what I'll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

TBH, the way I see it, the Steam Controller was designed for games I don't want to play on controller, while being bad for games I do want to play on controller.

[–] atomicpoet@lemmy.world 33 points 1 day ago (1 children)

That's the key. If you're wanting to play something like Street Fighter VI, the Steam controller probably won't fly.

But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

[–] afansfw@lemmynsfw.com 10 points 1 day ago* (last edited 1 day ago) (3 children)

They’ve made it too niche, basically just fps and rts pad.

I loved mine for Rocket league but was really missing the right stick. And the shoulder buttons were super stiff. And you also absolutely had to set up controls because it was so different and the pads were atrocious replacements for dpad or sticks

[–] atomicpoet@lemmy.world 10 points 1 day ago (1 children)

Hey, the Steam controller is good for one other kind of game I play quite often: Diablo-style hack-'n-slash RPGs that are mouse-driven.

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[–] samus12345@sh.itjust.works 24 points 1 day ago

It walked so the Steam Deck could run.

[–] TheEntity@lemmy.world 11 points 1 day ago

That last paragraph is on point. That's why I have two controllers at my desk, one regular and one Steam Controller! I love playing casual Civilization or XCOM on it and it's surprisingly great with some FromSoftware games, especially Sekiro (for no reason in particular, it just felt good and the touchpad worked without any issues).

[–] dualpad@lemmy.zip 7 points 1 day ago (8 children)

It didn't fail because of a lack of a dpad but because of lack of two joysticks, but I'm glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn't trade the left touchpad a dpad, since I like using it for movement.

I wouldn't trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

Will probably be the last controller of its kind but I'm glad at least one did get made, since otherwise I'd still just be using a xbox or playstation controller like I did before getting Steam Controller.

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[–] manicdave@feddit.uk 47 points 1 day ago (13 children)

Then there's the back paddles. Only two of them.

Speak for yourself. Mine has 14 lol

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[–] pika@feddit.nl 20 points 1 day ago (1 children)
[–] manicdave@feddit.uk 22 points 1 day ago

When your villain origin story is getting banned from a truck simulator mod because you forgot the macro to turn the headlights on.

[–] atomicpoet@lemmy.world 9 points 1 day ago

I admire the cut of your jib.

[–] Buffalobuffalo@lemmy.dbzer0.com 7 points 1 day ago (1 children)

Pretty sweet. Original back shell, and battery cover?

[–] manicdave@feddit.uk 11 points 1 day ago (1 children)

You can download an stl for the battery cover. I modified it to allow the backpack controller to attach to/detach from the main controller. The original is in a box somewhere safe and well.

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[–] grue@lemmy.world 11 points 22 hours ago

You can download an stl for the battery cover.

The hackability and first-party endorsement thereof was another big underappreciated feature of the Steam Controller.

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[–] vithigar@lemmy.ca 41 points 18 hours ago (1 children)

I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.

[–] Rubanski@discuss.tchncs.de 10 points 15 hours ago (1 children)

Swappable Li-Ion cells like 18650s are even better. I find recharging AAs too slow

[–] rowinxavier@lemmy.world 9 points 15 hours ago (2 children)

I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people's homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.

That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.

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[–] TabbsTheBat@pawb.social 24 points 1 day ago* (last edited 1 day ago) (3 children)

The steam controller wasn't for me (the lack of a 2nd stick and a d-pad to a lesser extent were dealbreakers for me), but I do hope valve releases a standalone steamdeck style controller :3 we had those leaks and whatnot a while back, and it certainly has everything I'd want

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[–] baropithecus@lemmy.world 21 points 7 hours ago (2 children)

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.

Nice try, but that's not why I hated it.

This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that's way too convoluted to use regularly. There's also the sad fact that alarmingly many games don't allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn't find any use case where it's ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I've tried with sooo many games.

The deck's control layout fixes most of the issues -- the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.

Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.

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[–] Zombiepirate@lemmy.world 20 points 1 day ago (2 children)

I still cry when I remember that they were clearing them out at $5 a pop. I'll cling to mine until the day it dies.

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[–] kn0wmad1c@programming.dev 17 points 21 hours ago (1 children)

The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn't use it for long.

[–] Ulrich@feddit.org 17 points 1 day ago (9 children)

I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

I have to strongly disagree. The killer feature is Proton (if you consider that a feature) 😀

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[–] captainlezbian@lemmy.world 17 points 4 hours ago (3 children)

I prefer AA for controllers actually. Rechargeable AAs are good these days and you can just swap them out. I actually really hate this trend of integrated batteries in things where it isnt necessary. Yeah we need new form factors of replaceable batteries, but the switch from replaceable and standardized to neither is definitely causing problems and costing us money.

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[–] nebulaone@lemmy.world 16 points 21 hours ago

It is the best controller ever made by far and I am willing to die on this hill.

[–] Omega_Jimes@lemmy.ca 14 points 21 hours ago (1 children)

It's an outstanding controller for games with mouse input, but it's less than fantastic for traditional controller games, imo.

It's also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

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[–] JavaStack@lemmy.world 14 points 18 hours ago (2 children)

Is this the AI slop hyphen use I've heard so much about?

[–] atomicpoet@lemmy.world 21 points 17 hours ago (1 children)

The em dash? I always use it—love it—you’ll have to take it from cold, dead hands.

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[–] HeerlijkeDrop@thebrainbin.org 9 points 15 hours ago

Yeah sure, emdashes and curly quotation marks were designed and put into Unicode specially for AI. Take some book or newspaper and look at what characters it uses

[–] AppleTea@lemmy.zip 14 points 23 hours ago (6 children)

I wish it had a d-pad rather than the left trackpad, but otherwise yeah

If only mine weren't broken 🥲

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[–] finitebanjo@lemmy.world 13 points 15 hours ago (3 children)

Behold! The perfect controller layout, from the far future:

spoiler

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[–] slaneesh_is_right@lemmy.org 7 points 12 hours ago (2 children)

If only it wasn't made for tiny hands.

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[–] NuXCOM_90Percent@lemmy.zip 10 points 1 day ago (5 children)

Strong disagree. If anything, it was the opposite.

The Steam Controller was AMAZING for playing games that did not have gamepad support. And I still think it is the best way to play Stardew Valley. But it also came out at a time when PC ports to console were more or less expected and even RTSes had gamepad support out of the box.

At which point you have a controller that only makes sense for a very limited subset of games.

That said, a Steam Controller 2 that is basically the deck minus the display would be amazing.

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[–] Reygle@lemmy.world 10 points 1 day ago

I agree, WAY ahead of its time. I have two but unfortunately they're both stuck at my parent's house for when the nephews come over and new (even used) ones are practically "unobtanium".

[–] curiousaur@reddthat.com 9 points 4 hours ago

I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.

I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it's a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.

[–] sobchak@programming.dev 9 points 18 hours ago

Other than just feeling a little light/cheap, I liked it. I actually liked that it used standard batteries so I could just use rechargeable AAs. Only reason I don't use it anymore, is that I mostly game on PS5 now, and mostly only play strategy games on PC. I used to use it while streaming from my PC to my Kodi/Steam Raspberry Pi in my living room.

[–] Lucidlethargy@sh.itjust.works 9 points 6 hours ago (2 children)

I have one of these, and it's my least favorite controller I've ever owned. The touch sticks feel like the touch controls in my car... They leave me wanting real, tactile controls.

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[–] ECB@feddit.org 8 points 5 hours ago

I loooove my steam controller for first-person games. The right track pad for camera controls just clicks with me. I guess it's because I'm a PC gamer first and foremost, so I'm used to mouse-like aiming rather than the analog-style stick aiming.

I never really used the left track pad though...

That being said, I was let down by the steam deck trackpads. Maybe I just have big hands, but I could never use the right track pad the same way I do with the steam controller.

Also a general comment: AA/AAA is the best if you get some rechargable batteries. No waiting for charging when something is out of juice! Plus you can just get a new set of batteries if they ever die instead of a whole new controller

[–] Atomic@sh.itjust.works 8 points 13 hours ago (5 children)

I have one too. I love it so much. It's really, really good. Could map things exactly how I want them! Use it mostly playing Sekiro and Elden Ring.

I love the TouchPads really makes it easier to control those small movements

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[–] dipcart@lemmy.world 8 points 5 hours ago (1 children)

I've had a PS5. Gave it away. I still have an Xbox. I don't even know if its plugged in. The steam deck got me back into gaming in a way that I haven't been in years. I feel like a kid again with the amazement of a piece of technology that can entertain me the way the steam deck can. I even bought a dbrand skin for it just because I love it so much. I'm playing prototype 2 and my fiancee is playing baldurs gate. When we have money we want to buy another one so we don't have to share lol

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[–] EncryptKeeper@lemmy.world 7 points 8 hours ago (6 children)

I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

[–] sugar_in_your_tea@sh.itjust.works 6 points 8 hours ago (3 children)

It has two trackpads, which can be used as an alternative to joysticks. It's actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

[–] AlfredoJohn@sh.itjust.works 8 points 8 hours ago (3 children)

Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

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[–] Brosplosion@lemmy.zip 7 points 22 hours ago (1 children)

I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn't the controller for me. Mostly played Rocket League when I got it and the number of times I'd shitflip or accidentally turn off ballcam was too high

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[–] RadioFreeArabia@lemmy.world 7 points 10 hours ago

I prefer the Wii U Pro Controller, similar layout but with a proper d-pad. I got to have a proper d-pad.

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