simple

joined 2 years ago
 

With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.

How lame. Japan needs to fix its patent laws, it's ridiculous Nintendo owns the simple concept of using an animal to fly.

 

Shame.

[–] simple@lemm.ee 7 points 2 months ago (8 children)

This could be great, but I'll wait around for reviews. I'd be very excited about this if it weren't for Fromsoft's bad experience with online play. In the beta you couldn't play with 2 players and if someone disconnected there apparently wasn't a way to reconnect, and the netcode could be janky. Really hope they fixed those issues before release.

[–] simple@lemm.ee 6 points 2 months ago

No, they confirmed it was releasing 2025. That's it.

[–] simple@lemm.ee 2 points 2 months ago

An enormous component of anything is advertising, I don't see your point.

[–] simple@lemm.ee 27 points 2 months ago (8 children)

Well, that settles it. $80 games is going to be the new standard and Sony will quickly trail along. Oh well, nothing much has changed for patient gamers.

[–] simple@lemm.ee 3 points 2 months ago (1 children)

I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights.

A little over level 10 is where the game gets most difficult, then it quickly gets easier again. Once you have a powerful restoration spell you're almost unkillable on adept.

[–] simple@lemm.ee 51 points 2 months ago (3 children)

Correction: It is to make money, but the goal is to get people to subscribe now then jack up the prices once people start relying on it.

[–] simple@lemm.ee 17 points 2 months ago (6 children)

I finished the base game earlier today, doing the shivering isles now. It's a great remaster, but it definitely needs a few updates. Performance and bugs aside, the balance of the game is all over the place and the difficulty options are broken. Expert is way too hard, adept is too easy. Luckily, modders already fixed a lot of things.

I highly recommend modding your game to improve a few things:

  • Ultimate Engine Tweaks improves performance at zero cost to graphics. It also helped significantly with stutters.

  • Difficulty Slider Fixed makes the difference between difficulties less drastic

  • More Damage makes everything (including enemies) deal more damage. A must have imo because Bethesda's school of spongy enemies is really outdated game design. 2x more damage on everything makes combat deadlier and more exciting.

P.S. there's an "unofficial oblivion remastered patch mod" that claims to fix thousands of bugs, but in reality it makes the game more unstable and has its own issues. Don't use it yet.

[–] simple@lemm.ee 2 points 2 months ago

House Flipper 2 is great. I wish missions were less linear, but it's probably the best "home designer" game out there.

[–] simple@lemm.ee 5 points 2 months ago (1 children)

This makes me think he knows something we don't. Is he trying to dodge GTA 6's release date? There wouldn't be another reason to move the launch date up by two weeks.

[–] simple@lemm.ee 73 points 2 months ago (2 children)

53% is abysmal, it might as well be a coin flip. FYI this article is about a random one called BrandWell, popular AI detectors like GPTZero are much more accurate.

[–] simple@lemm.ee 17 points 2 months ago (1 children)

[Have a coin, beggar.]

[–] simple@lemm.ee 12 points 2 months ago* (last edited 2 months ago) (2 children)

The old video game industry still blows my mind. Competition was so fierce, there were tons of high quality AAA games releasing each year until things suddenly slowed down in the PS4/Xbone era. Granted, a lot of consoles failed and a lot of companies went under but it must have been wild to see Counter Strike, Baldur's Gate 2, Diablo 2, Deus Ex, Perfect Dark, Red Alert 2, etc. all launch in the same year.

The indie scene today is great, but the amount of AAA games coming out these years are much fewer, and there's a 50/50 chance it's going to be a total flop.

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