If somebody didn't realize it was almost certainly going to run poorly the second it was revealed to use UE5, I wouldn't even know what to say to them.
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Can we please stop blaming UE5 for sloppy development and poor QA?
As soon as someone releases a UE5 game that doesn’t run like ass
Fortnite, Wukong, Tekken 8, Layers of Fear, Firmament, Everspace 2, Dark and Darker, Abiotic Factor, STALKER 2, Jusant, Frostpunk 2, Satisfactory, Expedition 33, Inzoi, Immortals of Aveum, Starship Troopers: Extermination, Ninja Gaiden 2 Black, Lords of the Fallen, Robocop, Myst (UE5 remake), Riven (UE5 remake), Palworld, Remanant 2, Hellblade 2, Subnautica 2… and the list keeps growing.
When a big studio skips QA and releases a broken game, it’s not the engine’s fault, it’s the studios fault. As long as consumers tolerate broken games that can maybe be fixed later (if we’re lucky) then companies will keep releasing broken, unfinished, unpolished, untested games. Blaming UE5 is like blaming an author’s word processor for a poorly written novel.
Well that's a pretty shit list. You have there games that aren't using UE5 (Layers of Fear 2), that are known to have poor performance (STALKER 2), that just released into early access (Inzoi) and that haven't even released into early access (Subnautica 2).
I'd throw half the list out the window, actually probably more because the other half of the list are mostly games I don't know enough to evaluate their performance.
Also, “I don’t know what I’m talking about, so your list is invalid” isn’t the dig you seem to think it is.
Satisfactory alone would be enough, the game runs so smoothly for the amount of shit going on there, it's amazing.
Idk I think the only one of those on that list that I’ve played that ran well enough that I’d consider it ok was tekken and I’m assuming that’s more because it’s a fighting game.
Avowed ran well for me.
I'm not blaming UE5, but I'm capable of pattern recognition. There's a pattern of developers not fixing UE5 issues and releasing games with them still present. The fault lies with both game developers and UE developers.
You just touched on the problem, which is a confluence of Base Rate Neglect and Availability Bias.
UE is the most popular gaming engine, so it’s used on the most projects and has a high amount of visibility. No matter which engine you build a game with, there are many factors to keep in mind for performance, compatibility, and stability. The engine doesn’t do that for you.
One problem is that big studios build games for consoles first, since it’s easiest to build for predictable systems. PC then gets ignored, is minimally tested, and patched up after the fact. Another is “Crysis syndrome”, where developers push for the best graphics they can manage and performance, compatibility, and stability be damned - if it certifies for the target consoles, that is all that matters. There is also the factor of people being unreasonable about their hardwares capabilities, expecting that everything should always be able to run maxxed out forever… and developers providing options that push the cutting edge of modern (or worse, hypothetical future) hardware compounds the problem. But none of these things have anything to do with the engine, but what developers themselves make on top of the engine.
A lot of the responses to me so far have been “that’s stupid because” and then everything after “because” is related to individual game development, NOT the engine. There is nothing wrong with UE, but there are lots of things wrong with game/software development in general that really should be addressed.
Yes. It runs like dog water. And it seems people are just looking past it because of the nostalgia effect.
i'm looking past it because my laptop is 7 years old and i'm happy it even runs lol
Right. But your laptop and my PC shouldn't be playing the game at the same performance ya know.
yeah i'm aware, i wasn't generalising it was just my personal experience
It runs like most UE5 games.
Like shit.
It’s playable though, that’s all I want right now.
For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.
The key to oblivion is to pick tag skills that you won't use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you'll basically be a god
The level system doesn't work that way anymore. Now when you level up, it doesn't matter what skills you leveled up when you get a new level, you always get 12 points (called "virtues") to spread around to any stat. Luck, however, takes 4 "virtues" to level one point, while the others are just 1:1 and you can add up to 5 at a time.
I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.
The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn't change anything about that from the OG. So once you're level 50, everything has the best weapons and armor on them.
Doesn't work in the remaster; they changed so that all skills contribute to level up progress.
Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC it’s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.
Ngl I'm running a pirated copy through Lutris and it's not too bad. Beggars can't be choosers though lmao.
[Have a coin, beggar.]
Lmao I'll buy it when I can. :)
Mentioned this in another thread yesterday:
Like many UE games over the years, they didn't properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.
Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.
It’s Unreal 5 slop with OG Oblivion running in the Background. Of course it has these issues.
I've been playing it on steam deck, it's definitely playable but I wouldn't call it smooth.
Does it freeze up all the time like in the Digital Foundry video?
If not I'm wondering if it's that stupid shader compiling thing that has plagued PC games all generation.
It is verified for the Steam deck though.
At 30fps if you call that verified
That's fine honestly, provided it's smooth. In the video, there was a fair amount of hitching though...
It’s definitely not smooth. Interior cells run decently, but my OLED Steam Deck dips into the low 20’s in exterior cells.
Ouch.
It's poorly optimized. At version 0.4 is probably the first thing that looked decent, with final art in place, but no QA or optimization done. My bet is that they had to launch earlier than expected due to the rumors, or they extended way past the due date and the money for the project ran out. If successful, probably optimization will take place, but they are waging on it.
Bethesda game runs like ass
That's not news