You are using acts by Bavarian police to say that acts by Berlin privacy officers are sinophobic.
cmhe
Also true in many cases in Europe.
You can get a flight ticket for under 20€ between Germany and UK (RyanAir), and have to pay tenfold that for a train ticket.
Or a 30€ ticket to Romania per plane. Booking a train to Romania is much more difficult and expensive and also easily over 100€.
I would wish that train tickets are cheaper than plane tickets, but if you cross country borders, booking train tickets becomes expensive and difficult in Europe.
TBH, age verification services exist.
If it becomes law, integrating them shouldn't be more difficult than integrating a OIDC login. So everyone should be able to do it.
Depending on these services, you might not even need to give a name, or, because they are separate entities, don't give your name to the platform using them.
Other parts of regulation are more difficult. Like these "upload filters" that need to figure out if something shared via a service is violating any copyright before it is made available.
Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is "Only white male characters are allowed to be simple or a stereotype/trope."
What? Where am I saying that?
Yes I would complain about all kind of stereotypes. Even the "white muscular tough guy" could be considered sexual objectification. IMO CoD is sometimes pretty gay coded.
Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn't matter what race, religion, or gender the character is in the first place. So it doesn't matter if they are a white male, a latina woman, or a black non-binary person.
I wasn't saying that. You can have games without a single character. Or where the character doesn't really matter, because it just an empty shell you are driving around and not more.
But IMO I mostly play story driven RPGs, where you are someone, and where you want the environment to react to you. It would be awesome if when you run around with colorful hair or tattoos, it would slightly change the disposition of the NPCs or cause them to comment on your appearance. Don't let this stuff be just cosmetics, it should be more meaningful, and embedded into the game world.
I don't think representation is the main issue, it is more about how they are presented.
Striding for a perfect 50/50, doesn't really sense if they are all just stereotypes and sexual objectified. Also there are many other underrepresented population groups.
IMO, it is more important to focus good well written and complex characters, that represent real circumstances right.
I don't complain that AAA studios have gone 'woke' because they now include choices to select from marginalized groups, I complain about them because they are often do not offer a deeper perspective of people in that group and are just different skins.
In some way, I can understand, games often happen in a Fantasy world, but I would wish that selecting different characters would do more than just exchanging the player mesh, texture and voice pack.
Sure, but you might be missing the point of the post in the picture. This isn't about solving wealthy inequality, it is about demonstrating how bad the inequality is.
You have to develop better tax policies to fight it, policies that takes more money from the rich and feeds it into the government, for it to redistribute where it is needed most, the social security and welfare services.
Well, if everyone has equal shares, and trading them becomes as common as exchanging money, you could just use your shares (or fractions of it) to buy something at the grocery.
I am sure that people will find solutions for what you describe, if they want to.
But sure if you don't effectively prevent developing wealth-inequality after you redistributed it, it will slowly move back to a similar situation, but not sure what your point here is, you cannot simply fix capitalism by redistributing wealth one time and not changing the underlying incentive structure. But that is not what is expressed here.
Well I worked for a while at a large international corporation that maintained (and AFAIK is still continuing) a managed Linux system, which worked well enough. And there where a lot more people, especially the people that were the most productive, interested in it.
Sure that might have just been a nice island inside the larger company, but the people there were the internal consultants, which often had to pull other projects out of the gutter.
If you over your specialists ways to use the tools they need, you will improve the whole company.
But it is not a "Linux Subsystem", it is a "Windows Subsystem".
If I write a hypothetical Driver for Linux to support windows, it would be a "Linux Module" not a "Windows Module".
I guess they could have called it "Windows Subsystem for Linux support"
Linux on a corporate desktop is mostly about how well you know the IT guys and do they trust you. And of course the software stack.
I would say it depends more on the commitment of the IT admins to support and manage a fleet of Linux workstations. There are Linux "Active Directory" servers, configuration provisioning tools, ways to centrally and automatically rollout updates, etc. It really depends on if the IT guys invest the same amount of effort to support them or not.
Mdisks are a viable offline long term backup solution, and cheaper to get started with than tape drives.
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