this post was submitted on 21 Dec 2025
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Situation: Game. Typical horror. You know the rules: "no weapons, hiding under the tables, occasional puzzles". But the game was nice enough for me to play it. Until the final boss. Many horrors/adventures still have bosses, but the fight is more puzzlish than just shooting and running. In this case I should lure the boss in the electrified puddle and manipulate with it; and repeat it 3-4 times.

After dying 3-4 times, I started to look for cutting-corners-way. I have found the developer console and it had some options that should make things easier. And you know what? After I increased my health, the boss became literally unkillable. Next time I added a few "medkits" to my inventory, the boss just started avoiding electrified puddles at all.

All experiments led to the situation becoming even worse. I believe that developers made it intentionally. Just for the sake of "fuck you, shit"

What could I do? Uninstall.

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[–] nogooduser@lemmy.world 17 points 1 day ago (2 children)

I stopped playing Resident Evil 7 because I’d decided that the setting that I was on was too difficult and wanted to knock it down a level. It wouldn’t let me do that without restarting the game so I stopped playing.

I don’t understand why they made that decision at all.

[–] Katana314@lemmy.world 6 points 1 day ago (2 children)

Does sound like laziness. I get the impression it’s because some things change in the game depending on difficulty, like number of items, etc. So, it can’t exactly go back and turn the 3-ammo pile you picked up into 8 ammo.

[–] dukemirage@lemmy.world 2 points 1 day ago

Project constraints are not laziness.

[–] nogooduser@lemmy.world 2 points 1 day ago

Well, it can just increase the amount of ammo you have or it could put an ammo stash just around the corner.

[–] Buffy@libretechni.ca 2 points 9 hours ago

I believe they could have done this between the easy and normal difficulties because there's not much of a difference between the two other than health regen and numbers for you and the enemies. But two reasons I see that they didn't.

Madhouse difficulty changes so much it really wouldn't be possible for you to swap difficulties mid playthrough, so maybe they just ignored it for the other ones. Or, the reason I think is most likely, RE7 has adaptive difficulty. So even if you're on normal and struggling, things will get nerfed or you will get buffed after dying a few times.

If you had the preorder bonus(?) it unlocks Madhouse from the start which I guess could be a trap if you're not ready for it and pick it.

[–] dukemirage@lemmy.world 10 points 1 day ago (1 children)

Fiddling with the script engine can lead to unexpected results. And which game was it?

[–] AMillionMonkeys@lemmy.world 5 points 1 day ago

What could I do? Uninstall.

If you aren't having fun with it, sure. I was expecting the comments to be people arguing with how you have fun (using the dev console), but fortunately that's not the case.

[–] Strider@lemmy.world 4 points 1 day ago

All games need accessibility options.

And those need to include 'cheats'.

[–] flamiera@kbin.melroy.org 3 points 1 day ago (1 children)

I know there's very few, be it rare, games where developers seemingly hate those who play it.

But you're not understanding that maybe that there are some games that aren't for you. It sometimes is a sucky feeling, when games seemingly look like you'd have a blast playing them, until you try them and feel the opposite. I wouldn't really say any of the struggles I've had in games I played in this example, that I felt like the developers were intentionally punishing me. More like my expectations, standards and idea of fun collides with what that game already established in its own values.

Like I hate games where anything kills you in one hit, that is bullshit, give me a health bar or multiple chances of being hit. I prefer more games that have at least healthbars.

[–] LolcatXTREME@lemmy.world 3 points 1 day ago

That’s super based of them actually. A game for everyone is a game for no one as they say. Difficulty options if it makes sense and the game is designed around it, sure. But if a game is designed to be played a certain way and you bypass it you’re ignoring a purposely designed experience the developers made for you, and I think it’s fine to force people on to a level playing field.

[–] PlantJam@lemmy.world 3 points 1 day ago (2 children)

If you want a dark game with puzzle style combat and bosses, I can't recommend a plague tale enough. Innocence is the first one, Requiem is the second one.

[–] Kazumara@discuss.tchncs.de 1 points 1 day ago

Yeah they are fun!

Also pretty easy I'd say.

[–] Lembot_0006@programming.dev -5 points 1 day ago (1 children)

plague tale

I believe I have tried it. Until the first boss, where I was forced to run around him and try to dismantle his armour piece by piece with a sling and stones. Of course he caught me while having the last piece of armour on. Uninstalled and never even considered giving it a second chance.

[–] PlantJam@lemmy.world 5 points 1 day ago

I hated black myth wukong and elden ring boss fights, so punishing games really aren't for me. I finished both plague tale games, though. I usually lower the difficulty quite a bit just to enjoy the story, so maybe the defaults are harder than what I experienced.