this post was submitted on 17 Dec 2025
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[–] jordanlund@lemmy.world 25 points 4 hours ago (5 children)

For physical software, it's super hard to buy it if stores aren't stocking it.

The Xbox section doesn't really exist at Target, Walmart, or Costco anymore, and it's on the way out at Best Buy. Naturally that's going to have an impact on sales.

Further, Microsoft doesn't seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn't. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

On the hardware side, I already have this generations worth of hardware (PS5, XSX, Steam Deck), and I'm not interested in all the baggage on the Switch 2.

Plus, hardware prices are up.

So the surprise would be if sales hadn't gone down.

[–] Peffse@lemmy.world 13 points 4 hours ago (2 children)

and of course, this will be misconstrued. The executives will shout "look! people don't want physical ownership!" and the push to digital rentals will continue... and result in even higher prices when they pull a Netflix.

[–] jordanlund@lemmy.world 6 points 3 hours ago

If it goes all digital next generation I won't be bothering. I didn't leave gaming, gaming is leaving me.

Cool, cool, plenty of backlog to get through...

[–] ampersandrew@lemmy.world 3 points 3 hours ago

This is misplacing cause and effect. The shift to digital has been happening for years now. They cut physical production because fewer people were buying it.

[–] XiberKernel@lemmy.world 7 points 3 hours ago* (last edited 3 hours ago) (1 children)

Xbox is just a subscription rental business at this point, Microsoft doesn’t seem interested in gaming outside of that.

[–] Lemming6969@lemmy.world 5 points 1 hour ago

Physical versions only have value of they are complete and relatively bug free, and originally purposed to avoid big downloads.

Nowadays day 1 patching may be the same size as the install or larger negating half the point. The other half is lost because almost everything is a subscription, multi-player, or delivered with too many bugs as a beta test.

Collecting physical copies is a thing, but is niche.

[–] ButteryMonkey@piefed.social 4 points 3 hours ago

This is basically why I’m giving up collecting physical media. I have several hundred games on disc/cartridge, and consoles from most generations, but it’s really hard to find newer games on physical media these days. Most of the good ones can’t be found used, and good luck finding a new copy anywhere.

And of course all the older physical media is also getting harder to get because people are paying a lot for it now.. like I have some games in the $80-500 range that I paid very little for years ago. I know the used sales probably don’t count to this article, but you can just look at them to see what’s going on with new physical sales. They made whole consoles that don’t have disc drives, so people couldn’t buy used and bypass them making profit, ffs. Of course the physical game market is crashing. They did that on purpose.

PS5 era is the last hurrah for physical media for me, and I honestly barely even play on PS5 because there’s just nothing to get. I’ve managed to get like a dozen discs for it, and that was difficult. Meanwhile I have easily 4x that for ps4, and prior generations are even better represented. I’d like to get the current Xbox since it’s mostly backward compatible with the one before it IIUC and I have a 360, but I just have no motivation to do so.

[–] Agent_Karyo@piefed.world 4 points 3 hours ago* (last edited 2 hours ago) (1 children)

Further, Microsoft doesn’t seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn’t. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

If the disc version exists, can't you buy it online?

And aren't console discs de facto installer stubs?

Just curious, I play on PC where physical discs haven't been a thing for a long time.

[–] jordanlund@lemmy.world 3 points 2 hours ago (1 children)

If the disc exists, yes, but I'm talking about going to a store on launch day and not being able to find the big new release.

[–] Agent_Karyo@piefed.world 2 points 2 hours ago

Yes, I could see launch day availability being an issue.

[–] thesohoriots@lemmy.world 18 points 3 hours ago

I just want to lick a couple more Switch cartridges fresh out the box. Is that too much to ask?

[–] Agent_Karyo@piefed.world 14 points 4 hours ago (2 children)

Worth pointing out that Circana does not fully track Steam (only some, albeit large publishers). They don't track GOG or Epic at all (they are of course a lot smaller than Steam).

[–] Lost_My_Mind@lemmy.world 13 points 4 hours ago (2 children)

Why would any of that affect physical software? Does steam and gog sell cartridges or discs that I'm unaware of?

[–] Agent_Karyo@piefed.world 6 points 4 hours ago* (last edited 4 hours ago) (1 children)

I got confused by the following:

While Circana reports that content spending was up 1% year-over-year to $4.8 billion, that's with subscription spending rising 16% and 2% growth in mobile.

[–] Lost_My_Mind@lemmy.world 2 points 1 hour ago (1 children)

That's just saying overall revenue is up, but that includes digital sales like subscriptions and mobile storefront sales.

While physical sales are down, the digital sales make up for the loss to the point of actually being a 1% gain.

[–] Agent_Karyo@piefed.world 2 points 1 hour ago

If it refers to the total games software market (digital sales, physical sales, micro-transactions, subscriptions and mobile), then I think I my point stands.

I wasn't sure if "content spending" excludes say micro-transactions for software that is not available physically.

[–] Ulrich@feddit.org 2 points 2 hours ago (2 children)

I mean Valve sells the Steam Deck(s)?

[–] jordanlund@lemmy.world 1 points 21 minutes ago

I say this as someone who loves their Steam Deck... Steam Deck sales are insignificant compared to consoles.

6 million in 3 years:

https://birchtree.me/blog/steam-deck-sales-numbers-are-in-and-theyre-not-as-spectacular-as-id-hope-but-i-do-still-have-hope/

The Switch 2 has sold over 10 million, June to September. 3 months. There has been another 3 months since then.

https://variety.com/2025/digital/news/nintendo-switch-2-sales-10-million-1236569355/

[–] Lost_My_Mind@lemmy.world 1 points 1 hour ago (1 children)

The steamdeck is physical software? I thought it was hardware with digital software.

[–] Ulrich@feddit.org 1 points 1 hour ago

Read it again:

Physical software and hardware sales

[–] jordanlund@lemmy.world 6 points 4 hours ago

This is about physical sales, not digital.

[–] Stupendous@lemmy.world 12 points 4 hours ago

Worst physical hardware and software sales since 1995 so far. Switch 2 won't be its first holiday next year and potential price hikes from storage and ram next year

[–] LemmyEntertainYou@piefed.social 7 points 4 hours ago (6 children)

This will probably be a controversial take but physical media shouldn't exist in 2025.

Ownership of games SHOULD exist and so should multiple competing store fronts. We need to normalise DRM free digital copies rather than ewaste blu-ray discs that'll one day degrade and become useless.

[–] ampersandrew@lemmy.world 12 points 3 hours ago (1 children)

There is no digital store for DRM-free digital movies and TV shows, and I hate it. Hollywood's crying about the implosion of its industry, but they've operated as a cartel that stands in the way of stuff like this for a long time.

[–] LemmyEntertainYou@piefed.social 6 points 3 hours ago

I thought we were MAYBE heading that way in the days of iTunes but then the oh-so-convenient streaming came along and entirely killed the majority's desire to actually own movies.

At least music is a medium that managed to transition to DRM-free digital storefronts, even if it is barely used.

[–] krashmo@lemmy.world 8 points 3 hours ago (2 children)

I agree in principle but digital doesn't come without drawbacks. It's pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good. A service like Steam is a decent solution but that's still a point of failure outside your direct control. A physical disc is simpler to keep track of in a lot of ways. If it gets damaged you lose one game, not potentially hundreds or thousands.

[–] Agent_Karyo@piefed.world 5 points 2 hours ago* (last edited 2 hours ago)

It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good.

That's not really true. GOG installers are the obvious option, but even many of the games on Steam don't actually have DRM and can be backed up.

And if you really want to you can get cracked versions. For older games, there are compatibility projects like DDrawCompat and dxwrapper. The more popular games have extensive usability mods (support for higher resolutions, bugfixes, UI scaling) and really popular ones have modern engines such as Augustus for Caesar III (originally released in 1998).

For example you can run the Windows 95 version of Simcity 2000 Special Edition on Windows 10 (and I believe W11 works too) on a 1440p monitor:

collapsed inline media

This is a 30 year old game!

Don't get me wrong, I get the point of having physical copies (I have an extensive physical book library), but for video games, digital ownership (be it legal like with GOG or certain Steam games or using alternative approaches) is the way forward.

[–] LemmyEntertainYou@piefed.social 5 points 3 hours ago (1 children)

There's nothing stopping you from having multiple backups of your own game installers though if the DRM free options are there. It's not too unfeasible for people to have dedicated offline storage in the form of a NAS or even just an external drive. Yes this has the same waste implications as discs but they're at least multipurpose and have a longer lifespan. Obviously we should never rely entirely on a server that's out of our control for backups to our purchases.

[–] Zorque@lemmy.world 3 points 2 hours ago (1 children)

That's still physical media, though. Just one you "create" yourself. You could say "This isn't a hunk of plastic, therefore I'm not contributing to e-waste"... but that only matters if you decide to throw away the game after making a copy.

Drives still fail eventually, just like disks and cards.

[–] subignition@fedia.io 2 points 1 hour ago (1 children)

By that logic digital media can't exist because the data has to be stored on something physical eventually.

[–] Zorque@lemmy.world 3 points 1 hour ago

By that logic, no media exists (and also always exists) as it occupies a superposition of both being on and not being on physical media.

What the fuck are you talking about? It's both digital media and physical media. They can not exist without each other. The only difference being that physical media bought in a store is permanently stored on its own medium... and considering we're talking about permanent storage anyways... what difference would that make?

[–] B0NK3RS@lemmy.world 5 points 2 hours ago

I have mixed opinions on physical media but. I'm starting to agree with you on this point. In the past I'm all for having the option to buy it on disc/cartridge but when you have to install the game anyway and download a day one patch it kinda defeats the purpose of it. Also offline mode on consoles if just a joke at this point.

[–] HarkMahlberg@kbin.earth 3 points 3 hours ago (1 children)

Almost got me with that hotness but I wouldn't necessarily disagree. In a perfect world, we would just own digital copies free and clear of any remote tampering.

Trouble is, physical media is relevant now because companies can't nuke your access to it once their licensing deals expire, like they can with digital streaming services and storefronts. Even digital copies are physical, they have to sit on a hard drive somewhere, and even those degrade over time. So let's say we own the hard drive, that's great, but I still need to transfer it once the disk/flash dies. It's unquestionably more efficient than disc media tho.

[–] LemmyEntertainYou@piefed.social 3 points 3 hours ago (1 children)

I guess it's not so much the discs I'm against (apart from the fact they do deteriorate faster than other types of storage) but the fact that there's no option to retrieve and backup the data on said discs. Although saying that, most games require huge downloads to install anyway so is there even any benefit or security in ownership of physical media if it's still useless without a significant download from a server than could theoretically cease to exist at any moment?

[–] HarkMahlberg@kbin.earth 1 points 24 minutes ago

Well then I think your beef has nothing to do with the form of the media, but with DRM and lack of transferability. And I totally get the anxiety of having something and not wanting to lose access to it, but such is the nature of all games, movies, shows, books. Everything humans create has a shelf life and we're in a neverending fight against entropy.

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 18 minutes ago

In the mean time, while we wait for IP law to fix itself over the course of decades, or probably just never: I have physical copies of most of my games.

... on an SD card, that I bought, formatted, and moved files onto.

Steam lets you make game backups, GOG releases are basically portable... make a backup, compress it, put it on a backup drive.

... and thats all without my pirate hat and pegleg on.

[–] lolola@lemmy.blahaj.zone 1 points 2 hours ago

Shit take. Give me something I can hold.

[–] Jaeger86@lemmy.world 4 points 4 hours ago

It's like all these overpriced new games have more people waiting for sales, I know I sure have

[–] gointhefridge@lemmy.zip 3 points 12 minutes ago (3 children)

Good, maybe now prices for them will finally come back down to reality. $500 for a switch is bonkers and $800 for an Xbox of any variety is outright criminal.

[–] ampersandrew@lemmy.world 2 points 10 minutes ago (1 children)

Prices are not going to come down. If they could get a Switch 2 in your home for $300, they would. The component parts are too expensive.

[–] thermal_shock@lemmy.world 2 points 5 minutes ago

X (doubt)

They're too greedy to let things go at cost now, they know parents and fans will get it anyway. Look at parking alone for disney world, like $175.

Greed has ruined companies. Nintendo won't sell bubble bobble for NES, I have to find a used cartridge or do without. They don't sell nor support it. So I use a rom and they cry about that. They don't get it both ways, fuck Nintendo. I'll never stop seeding/sharing my massive rom collection, switch games included.

[–] thatKamGuy@sh.itjust.works 1 points 3 minutes ago

Prices won’t fall, not until the AI bubble bursts and the related industries shift focus back to consumer-level goods.

At best, you could hope prices remain steady for a few years and real-world incomes slowly rise to match this new normal.

[–] CmdrShepard49@sh.itjust.works 1 points 2 minutes ago

I don't think its necessarily the prices that are the issue but what you're getting for it. Games have historically not kept up with inflation and still cost less than what we were paying for SNES carts in the 90s, but now they're the 15th sequel of some franchise and are only half finished so there isn't much draw for customers.

[–] rafoix@lemmy.zip 1 points 1 hour ago

We’re in the middle of the latest episode end-game-capitalism. Of course things are gonna be bad but nobody will blame the wealthy people because their job has become dependent of those same people.

[–] londos@lemmy.world 1 points 2 hours ago (1 children)

If games don't come on physical media, what's the point of a physical device?

[–] ampersandrew@lemmy.world 1 points 2 hours ago (1 children)

What do you play the digital media on?

[–] londos@lemmy.world 2 points 2 hours ago (1 children)

Anything. Xbox, PS, PC, whatever. But there's no reason to be constrained to one device/platform anymore.

[–] ampersandrew@lemmy.world 3 points 2 hours ago

And that's worth talking about in relation to this article too. But also, you buy those devices at retail, and we're down 27% from last year.