this post was submitted on 16 Dec 2025
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[–] TommySoda@lemmy.world 67 points 2 days ago* (last edited 2 days ago) (5 children)

With the money they made from BG3 they have the means to make Divinity the best it can possibly be and I couldn't be happier for them. The first two Divinity games were great, don't get me wrong, but they were basically low budget when compared to the money they got from Hasbro and Wizards of the Coast to make BG3. I imagine they basically have "fuck you" money now and can do whatever the hell they want. They definitely deserve it and I can't wait.

Edit: Turns out Larian is going to use gen AI for concept art. I guess fuck all those concept artists trying to get entry level jobs. Very disappointed.

[–] TechLich@lemmy.world 19 points 1 day ago

Their concept artists are allowed to use some generative AI tools to explore ideas and speed up their workflow. They're currently hiring a bunch more concept artists (both juniors and a senior character artist) so if you're trying to get a job: https://larian.com/careers/4fd694b3-ece7-4307-9949-15cac512a815

Great place to go if you're looking for a concept artist job.

[–] Ugurcan@lemmy.world 12 points 2 days ago* (last edited 2 days ago)

Yeah, first two games Divine Divinity and Beyond Divinity were awesome!

[–] Alaknar@sopuli.xyz 8 points 1 day ago (6 children)

Edit: Turns out Larian is going to use gen AI for concept art. I guess fuck all those concept artists trying to get entry level jobs. Very disappointed.

It's misinformation. They have almost 30 concept artists employed. They use GenAI for quick ideation, not for concept art.

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[–] myfunnyaccountname@lemmy.zip 31 points 2 days ago (4 children)

You know. I have never once heard a single company admit that they are just gonna release some mediocre pos product. They all say the next thing will be the best thing since sliced bread. Not saying I doubt them. But a company will never be like “we gonna phone it in and release an at best 36% complete product.”

[–] tomkatt@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

Larian is very ambitious in their aims. Divinity: OS, DOS2, and Baldur's Gate 3 were all huge games with incredible interactions and stories, and the games hold together even if you intentionally make an effort to break them by being a murder hobo or just not playing "correctly." Their games are pretty awesome, because there is no "correct" way to play them, they're very wide open and flexible.

I don't always like everything they do (in fact, I kinda hate BG3), but I respect their efforts. They don't half-ass anything.

[–] ampersandrew@lemmy.world 4 points 2 days ago

They do say it sometimes, like Microsoft admitting defeat on this year's Call of Duty. It's not, "We're going to release a mediocre product," but when they say, "We hear you, and we're making changes" or "we've made the difficult decision to..." or "we're trying to stay agile", that's usually what it means. Beyond just hyping up their next product, there's substantive information in here, like engine upgrades, expansion of the studio, reduction in production timelines, the damn genre of the video game (because that wasn't a foregone conclusion given this series), etc.

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[–] Zephorah@discuss.online 27 points 2 days ago

I believe them. Larian has done well.

[–] CosmoNova@lemmy.world 16 points 1 day ago (1 children)

That‘s nice but I‘ll wait until reviews flock in to confirm this. There is a point when a studio is too big to pre-order. I‘ve seen this pattern before and know better than to ride the hype wave from one super success all the way to the next „more ambitious than ever“ title.

[–] ripcord@lemmy.world 5 points 1 day ago (1 children)

Preordering in general is nuts.

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[–] Phegan@lemmy.world 14 points 2 days ago

Larian is the only studio where I believe the hype.

[–] brucethemoose@lemmy.world 13 points 2 days ago* (last edited 2 days ago) (3 children)

At first, Larian had planned to continue working with Hasbro’s Wizards of the Coast division on Dungeons & Dragons, but Vincke said he and his team spent a few months working on a new project before realizing they weren’t feeling the excitement they once did. “Conceptually, all of the ingredients for a really cool game were there except the hearts of the developers,” he said. They abandoned that game last year and pivoted to Divinity, a franchise that Larian also happens to own.

It’s crazy they have the finances to be working on a D&D franchise game and decide “…Nah. Let’s do something else.”

They recently switched to a new engine…

Uh oh.

I know folks like to hate on Unity, and Borderlands 3. Rightfully so. But let me list out some “in house engine” releases:

  • Cyberpunk 2077, which Nvidia backing

  • Mass Effect Andromeda, after previously being Unreal

  • Starfield

  • Paradox Grand Strategy, like Stellaris

  • A “smaller studio” example, Distant Worlds 2

All these drug their developers through hell, and we’re still technical messes at release. And after.

Now let’s look at some others:

  • KCD2: CryEngine

  • Expedition 33: Unreal

  • Black Myth Wukong: Unreal

  • Stray: Unreal

  • As a “smaller studio” example, Satisfactory: Unreal

…I’m just saying. Making a modern engine from scratch is hard. There are just too many things to worry about. And the record of “RPG studios rolling a new in house engine” is not great.

So what I hope this means is Larian moving to CryEngine or something like that, and not making something from scratch. But if they’re talking about early access so soon, I bet they licensed another engine.

[–] MimicJar@lemmy.world 9 points 2 days ago (1 children)

Re D&D,

It's because Hasbro gutted the D&D division and burned their goodwill with Larian. https://www.pcgamer.com/theres-almost-nobody-left-ceo-of-baldurs-gate-3-dev-swen-vincke-says-the-dandd-team-he-initially-worked-with-is-gone-due-to-hasbro-layoffs/

Hasbro could have done nothing and made a bunch of money, but they chose temporary short term gains. Baldur's Gate 4 will arrive far sooner than you think, and it will be terrible.

[–] brucethemoose@lemmy.world 3 points 2 days ago* (last edited 2 days ago) (2 children)

WTF. That's awful, and also totally baffling. "This single game is responsible for a huge chunk of revenue and introducting countless people to D&D; let's lay off its staff and leadership."

Baldur’s Gate 4 will arrive far sooner than you think, and it will be terrible.

What do you mean by this? An outsourced spinoff is already in the works? I don't see that in the linked article.

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[–] ampersandrew@lemmy.world 8 points 2 days ago (1 children)

They said very little about what that new engine entails, but much like Starfield, I suspect it's largely reusing their old engine and only remaking select parts of it. Larian is doing something in the RPG space that, to me, makes nearly all of their competitors feel outdated, and it makes sense to me to make their own engine to do that as efficiently as possible. To make one of their games in an off the shelf engine like Unreal, with all of the bespoke physics objects and the ways every entity interacts with spells, elements, and other effects, could easily result in huge performance costs above and beyond what we saw in Act 3 of BG3.

[–] brucethemoose@lemmy.world 5 points 2 days ago* (last edited 2 days ago) (1 children)

Depends how much they “redo”.

I’m utterly terrified of them pulling an Andromeda/2077 and getting stuck in dev hell trying to debug the new engine bits instead of actually building the game. This is the advantage of prebuilt engines: someone else has already one all the hardware support/optimization and contemporary architecture stuff for you.

I’m less afraid of them pulling a Starfield, I suppose. The “divinity engine” in BG3 already runs okay. It’s not sleek like CryEngine KCD2, but it doesn’t feel janky or dated either, and even the mildest refresh over BG3 would be fine.

[–] ampersandrew@lemmy.world 5 points 2 days ago (1 children)

Much less is determined by engine than the average person thinks. Andromeda wasn't a new engine; it was an engine that was made to make Battlefield games that then had to be used to make action RPGs and racing games after the fact. Capcom made an engine for the games they had in mind 10 years ago, and it's fantastic at Resident Evil, Devil May Cry, and even serving as an emulation wrapper, but it's showing cracks under the support for open world games that they added more recently. Larian's engine is made to support the systems driven RPGs they conceptualized in the early 2010s, and there's little chance some other engine will do it just as well or better without plenty of custom code anyway. Ask Digital Foundry about all of the "optimization" Unreal 5 has done for developers already.

[–] brucethemoose@lemmy.world 3 points 2 days ago* (last edited 2 days ago) (1 children)

This is a fair point. When I made the original comment, I didn’t realize their in house engine went so far back:

https://en.wikipedia.org/wiki/Divinity_Engine

If they can shoehorn in something akin to KCD2’s or Satisfactory’s Global Illumination, but keep their dev workflows and existing systems in place, that’d be perfect.

[–] ampersandrew@lemmy.world 4 points 2 days ago (5 children)

From the other Larian article in this community, it seems their engine improvements are largely things that they claim will allow them to iterate on ideas faster, like going right from mocap to a usable animation more quickly.

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[–] tomkatt@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

…I’m just saying. Making a modern engine from scratch is hard. There are just too many things to worry about. And the record of “RPG studios rolling a new in house engine” is not great.

Larian's track record is good. They used an in-house engine for Divinity: Original Sin, Divinity: Original Sin 2, and Baldur's Gate 3. They also made their own game engine for their older Divinity titles (Divine Divinity and Beyond Divinity). And Vincke attributes at least part of their success to using in-house tools instead of "off the shelf" engines.

[–] newthrowaway20@lemmy.world 12 points 2 days ago (1 children)

So is this a whole new divinity or a remake of the first divinity?

[–] ampersandrew@lemmy.world 30 points 2 days ago (2 children)

The first Divinity was called Divine Divinity, and it was closer to Diablo than Baldur's Gate. As per this interview, this game is going to be the same style as BG3 and the Original Sin games.

[–] EncryptKeeper@lemmy.world 17 points 2 days ago (2 children)

Ngl that is a stupid ass name lol

[–] ampersandrew@lemmy.world 7 points 2 days ago (1 children)
[–] YiddishMcSquidish@lemmy.today 9 points 2 days ago (1 children)

Divine divinity: devilish divide divination edition. Serious Larian, how some outsider to get your fucking naming down.

[–] Thassodar@sh.itjust.works 4 points 2 days ago (1 children)

There's a Divinity dragon game, too, Divinity: Dragon Commander. It's a RTS that's set in the same world, but I rarely hear anyone mention it.

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[–] RunawayFixer@lemmy.world 3 points 2 days ago

Iirc, they knew that it was stupid, their publisher forced it on them. They weren't happy about it either.

[–] GunValkyrie@lemmy.world 7 points 2 days ago (1 children)

So is this a whole new divinity or is this a remake of divine divinity?

[–] False@lemmy.world 7 points 2 days ago

Whole new game

[–] Yamanashi@sh.itjust.works 6 points 2 days ago

New engine!?!? Like an upgrade to the divinity engine or a completely different engine?

[–] VitoRobles@lemmy.today 6 points 2 days ago (1 children)

All these promises can quickly spiral into the No Man Sky/Cyberpunk issue where on release, it's a shell of what peoples expectations were.

You might say, "Well they fixed it." But only after running their staff ragged to meet broken promises.

[–] TheRealKuni@piefed.social 7 points 2 days ago (3 children)

I can understand this hesitation, but I don’t expect that from Larian, they’ve delivered in the past and I suspect they’ll deliver again.

(So had CD Projekt Red of course, but Cyberpunk’s launch issues were largely stability/performance related, IIRC. Whereas Hello Games over-promised and under-delivered core features on No Man’s Sky.)

[–] Glide@lemmy.ca 7 points 2 days ago (1 children)

Let's be straight: as amazing as Baldur's Gate 3 is today, Act 3 launched half baked and half broken. My first playthrough experience was horrible, largely thanks to broken flags and missing content from the Upper City, and I'd be lying if I said I didn't have comparable experiences with early versions of Original Sin 2. Hell, they rewrote basically the entire final act of that game with the definitive edition, and I'm under the impression Original Sin 1 had a similiar situation, though I didn't play it enough between the original and the definitive edition to experience it.

Now, part of all this is because Larian opts to make decisions to cut content and reduce scope rather than abuse their staff or delay a project. In Baldur's Gate specificslly, I won't say I am perfectly happy with the outcome, but they are a good studio that practices reasonable employee ethics, and ultimately puts in the work to get there with the product as well. I'd have no issue buying Divinity day one or even pre-ordering, but I do not expect a perfectly complete and polished experience on release.

Act 3 launched half baked and half broken

It still has bugs to this day. I played through the whole game two months ago. The printing press mission was extremely broken. It's a mission where you are supposed to swap out the headline in a printing press so a magazine doesn't shit-talk your party. The mission progressed as intended, the press even praised me for swapping the article out and on the next day I still got shit-talked.

I had to do the whole mission again and talk to the printing press twice (for no reason) to fix it. Yenna in my camp also never cooked for me.

Larian announcing their next game to be even bigger than before makes me a bit cautious. I hope they don't bite off more than they can chew.

[–] TrousersMcPants@lemmy.world 6 points 2 days ago

I think with CDPR people had conveniently forgotten how much of a broken, buggy mess Witcher 3 was at release tbh. It wasn't as broken as Cyberpunk but I think that it was also easily forgotten because people weren't remotely as hyped for the game when it came out. CDPR actually has always had a track record of putting out really buggy games that get patched into great ones later.

[–] lichtmetzger@discuss.tchncs.de 5 points 2 days ago* (last edited 2 days ago)

Cyberpunk’s launch issues were largely stability/performance related

I played the first release when it came out. There were a LOT of mission-breaking bugs, missing content, much less customization options, entirely missing features, a really messy perk system etc. It feels like a very different game now, since they patched in more content that was initially missing.

Someone did a writeup of all the patches here.

They should've pushed back the game at least for another year. 1.0 mostly focused on the cutscenes and Johnny Silverhand/Keanu Reeves since that's what sold the game initially and left a lot to be desired in other areas.

If I remember correctly, you couldn't even skip the first training mission. You also had to combine clothes that looked like ass because the armor rating was tied to them and there was no cosmetics system (that came with 2.0).

[–] Cruxifux@feddit.nl 5 points 2 days ago (1 children)

If divinity is as good as the last two I’ll be happy and they’ve given me no reason to believe it won’t be.

[–] bhamlin@lemmy.world 3 points 2 days ago (1 children)

And now, thanks to bg3, they have fuck you money. This next game is going to be insane.

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