this post was submitted on 14 Dec 2025
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[–] AbsolutelyNotAVelociraptor@sh.itjust.works 79 points 2 days ago (2 children)

I have to agree with that statement. Any AI slop being made nowadays should not be made, and that includes even the AAA slop we see today using it.

[–] Delphia@lemmy.world 38 points 2 days ago (3 children)

Also and I hate to say it, a lot of indie titles are shit.

Like yes I cant do it, yes its a big achievement for an amateur, massive respect for having a go but... Bruh this just isnt very good.

[–] JakenVeina@midwest.social 16 points 2 days ago

The CEO's take here is actually pretty on-point. The article title over-simplifies, a bit.

The problem he points out is that a "failed" game that doesn't sell well, or even sells moderately, is still a valuable game, and experience for the developer(s), but it also often means financial ruin for the studio. In his opinion, it's that such studios aren't recognizing when they're releasing into an over-crowded genre, and need to adjust their budget expectations down.

Cause yeah, people SHOULD be able to make shit little games, without having to re-tool their entire career if it doesn't do terribly well.

Not just a lot of indies, a lot of games in general. The only difference between a shitty indie game and a shitty big game is the marketing money that makes you belive the game is good even though it's shit.

[–] Ofiuco@piefed.ca 2 points 1 day ago

Agreed.
I know it's lemmy and love to blindly praise indies... But a lot of indies just look like somone's school project or are plain ugly, people say the gameplay is fucking great but they are honestly mid at best.

Like Schedule 1, Peak or Mega Bonk, like sure the potential is there but it just feels like it was never meant to be a full game and the graphics are... Not there.

Also a lot of indies with the edgy style like a Newgrounds animation from it's early days, just plain grotesque and that is all they got going.

[–] onlinepersona@programming.dev 5 points 1 day ago (1 children)

Not all AI output is slop and not all slop is AI output.

[–] AbsolutelyNotAVelociraptor@sh.itjust.works 11 points 1 day ago (1 children)

All AI output is slop unless you can prove it's not made on stolen content and it's not eating an insane amount of electricity and water to be made.

I agree tho, not all slop is AI, but I never said so.

I believe we have different definitions of slop. Slop isn't the input to me but the output. You can get all the best ingredients to make a pie but if you mix it wrong, you get slop. Same goes for low quality input being moulded into a gem.

AI doesn't always output slop.

And if you're focusing on input, then all your electronics are slop. It's almost guaranteed that child labor and exploitation was involved in collecting the resources required to build it. Your chocolate is most likely slop tooby your logic - if you bought any big brand or no name chocolate, child labor was almost certainly involved. And those children were likely also sold by their parents. There are also US products made from slaves (they call them prisoners, but is it really OK to lock somebody up for stealing a cookie and forcing them to work 8 hour days for cents per hour?) and in China Uyghurs are also forced to work unpaid. If you drink tea or coffee, boy is that all slop. The amount of land that ceded place to the large tea plantations (and let's not get started on products with palm oil) and underpaid, overworked workers (mostly women BTW) are almost guaranteed to make that tea or coffee = slop.

[–] brucethemoose@lemmy.world 43 points 2 days ago* (last edited 2 days ago) (4 children)

One problem: so many small/solo devs are terrible at listing their game.

I'm not talking about sophisticated marketing. I'm talking about extensive tagging, a flashy description, good well-framed screenshots, and taking a few minutes to search for and gift some YouTubers in your niche. Whatever their situation, the devs can do this.

And I'm shocked by how many don't.

It's... not hard. Not compared to game dev.


I don't know a solution either, as I don't understand why basics are skipped. Maybe they're kinda in a bubble/isolated?

Perhaps Steam should be more forceful about tagging and describing games before they can be listed. I get Valve don't want to be "restrictive gatekeepers," but that is not a high barrier.

[–] Stupendous@lemmy.world 26 points 2 days ago* (last edited 2 days ago)

That's pretty much all the feedback indie devs that barely get any wishlists on their steam pre-release pages get on the gamedev subreddit.

A lot of, "I have no idea what the game is supposed to be from the trailer. Is their a narrative? Can't tell from the trailer. Not much going on in the screenshots. That name isn't very google-able. You barely have a description and there's no media in the description either to flash it up. Do you not have any tiktok/Instagram/YouTube presence? YouTubers/Steam curators/Twitch? Did you submit for the Steam Indie Game/Next Fest? Have you submitted to any indie publishers and received feedback? You may be better off with a publisher if you're not willing to do social media and help with trailers and screenshot selection and writing your Steam page."

[–] Evotech@lemmy.world 2 points 18 hours ago* (last edited 18 hours ago)

The skills sets just don't necessarily overlap

Thing with steam is you have to build hype and wishlists long before you release. Like months and years.

Some people make the game and then start thinking about releasing it. Like you have to do that in pretty much the opposite order.

[–] justdaveisfine@piefed.social 2 points 10 hours ago

Mostly agree.

90% of the time they are asking other indie devs who are also bad at descibing their game. They have very likely never been told their Steam page looks awful or is described poorly.

The YouTuber part is difficult. If you go to contact them, many straight up say don't send me your games to check out on their contact page, and out of the ones that do accept keys, you're usually looking at a very small chance that they'll stream it.

[–] MudMan@fedia.io 1 points 1 day ago (1 children)

I mean... yeah, have a good Steam page, for sure.

But while that may be "one" problem, it's not "the" problem. Pleny of well presented games get trounced by missing the bar on week 1 of New and Trending, which is a death sentence without a massive marketing budget, or by narrowly missing out on the positive side of reviews, which is easy to do if your launch has any tech issues.

Steam is a better version of the phone stores, but it's still one of those. It's gamedev as gig economy and it's yielding very similar results, with chart-topping games becoming decade-old fossils and new games struggling below.

[–] brucethemoose@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (1 children)

Fair.

What’s to be done about that, though? Steam does not control social media, and customer attention is finite.

Is the issue organizational? Should all these solo/tiny devs have better ways to collaborate so they make fewer, better games?

Or is it mostly a structural problem with the Steam Store?

[–] MudMan@fedia.io 2 points 1 day ago (1 children)

There are two ways to do this, as far as I'm concerned:

You can come up with an algorithm and let it cook, which is how Steam handles almost everything...

...or you can have an editorial team curate your storefront, negotiate sponsorships and marketing deals and manually set up promo slots based on their judgement.

Both have pros and cons, both prop up a certain type of game and hide others. Neither is particularly great if you're a tiny dev with no budget, though, unless the storefront in question actively curates for that specific type of product (which no current first party really does outside Itch).

I don't think you're going to get fewer, bigger indies. The real problem the original corpo guy is forgetting to flag is that there is no longer speculative investment in gaming, so all that venture capital money went to AI.

Games are about cash now, so there's no room to fail. Unless you have money in the bank to make many games, failure means you're out. It doesn't matter if your game is big or small. Gamedev costs what it costs if you need to pay for the devs' salaries directly from your game's sales with no investment cushion.

That leads to a mobile-like landscape. The big stay big forever, the small fry keep gaming the algo hoping to go viral. It's a bit grim.

I'd argue that if Steam played kingmaker based on less math and a bit more discernment they are in the best position to split the difference. Instead, you weirdly get more of that from Sony, Nintendo and... well, what's left of MS for as long as it exists as a gaming first party.

And that's what I think is needed. If Steam wants to be the Google of gaming that's fine... as long as someone else is competing with a different approach to split the difference. Just Steam's approach by itself would be bad, I think.

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[–] panda_abyss@lemmy.ca 31 points 2 days ago (9 children)

I bought Dispatch and now 90% of my suggestions are hentai “dating” sims.

Their discovery system needs work.

I can’t even block them because there’s a never ending queue of them each time it refreshes it shows new ones.

[–] Kolanaki@pawb.social 30 points 2 days ago* (last edited 2 days ago) (1 children)

You can in fact block those, specifically, at least by disabling AO+ rated games from showing up in your queue at all. I don't know if there are other categories or filters that can do this, but I know for sure nsfw games can be since I use it.

[–] Quetzalcutlass@lemmy.world 14 points 2 days ago* (last edited 2 days ago) (2 children)

There are some non-porn games that get caught by that setting, unfortunately. I had to disable it back when... I want to say when the Witcher 3 was released? Not sure, but it was some huge release that got filtered.

[–] BreakerSwitch@lemmy.world 4 points 2 days ago

Yeah I blocked those ages ago and the only game that I was actually interested in that got blocked was baldurs gate 3. Easy to hit "show games blocked by my filters" to get the one game that was the exception, which I already knew about without Steam telling me so

[–] Hudell@lemmy.dbzer0.com 3 points 1 day ago

Also blocking hides them completely, you can't even find them if you search by name. I just want to take them out of the recommendations.

[–] BearGun@ttrpg.network 8 points 2 days ago* (last edited 2 days ago)

you can make it so individual games don't impact your recommendeds, one way is to go to the store page of the game and click ignore. another is to find the section on the store page named "recommended based on the games you play" and clicking the "explore and customize" button to the right of it.

Edit: apparently you can also find the latter menu by clicking "recommendations" in the top bar of the store and then "interactive recommender".

[–] FishFace@piefed.social 7 points 1 day ago

There is a tag for dating sim and another for visual novel that you can exclude

[–] RickyRigatoni@retrolemmy.com 6 points 2 days ago

You don't even get to date malevola so dispatch is pretty shit as a dating sim.

[–] msokiovt@lemmy.today 6 points 2 days ago (1 children)

That's a bit of a problem. Is that not, however, calling for censorship? On the AI front, that I understand.

[–] panda_abyss@lemmy.ca 15 points 2 days ago (4 children)

Not censorship, but not massively overindexing like that.

The on route to getting recommended this stuff is way too open without a way to tell it stop.

When I go in my top recommendation is “Fetish Locator S&M Studio”, and these are all in my top recommendations at the top of the store:

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Meanwhile my library looks like this:

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I will say recommendations based on games I play is pretty good, but I’ve also dismissed “5 hearts one roof” and similar a ton of times.

[–] Agent_Karyo@piefed.world 17 points 2 days ago* (last edited 2 days ago) (1 children)

Don't be so be ridiculous.

You don't see the link between Cities Skylines II and Fetish Locator: S&M studio?

Have you not tried the San Fernando Valley expansion pack for C:S2?

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[–] SchmidtGenetics@lemmy.world 10 points 2 days ago* (last edited 2 days ago) (1 children)

You can remove content/tags/genres from your discovery queue. In the settings somewhere.

I’ve removed VR so I get no results.

Edit

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[–] jjjalljs@ttrpg.network 5 points 2 days ago (1 children)

Yeah I think I filtered out like anime or hentai or something years ago, so I don't see that kind of game anymore.

[–] SchmidtGenetics@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

I’ve got kids, so yeah… it’s a great feature. When I remember to keep it updated… which is currently a great reminder too!

My computer is usually locked and kids have their own, but things can happen.

[–] acockworkorange@mander.xyz 6 points 2 days ago

You degenerate!

[–] Hudell@lemmy.dbzer0.com 1 points 1 day ago

I guess the next step to improve recommendations is to better consider what the user doesn't play.

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[–] UnderpantsWeevil@lemmy.world 27 points 2 days ago (1 children)

Adding an "AI art" tag to filter against would go a long way

[–] Truscape@lemmy.blahaj.zone 7 points 2 days ago (2 children)

Steam already requires AI disclosure, I wonder if that's one of the store preference options you can toggle already.

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[–] justdaveisfine@piefed.social 19 points 2 days ago (2 children)

He's right, its brutal that a single "failed" or even a break even title can end a studio and all the talent and experience gets lost.

A bad game is often valuable dev experience, even if it doesn't feel that way when you're going through it.

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[–] redhorsejacket@lemmy.world 7 points 1 day ago (3 children)

Ignorant question here, but it relates to discovery issues I have on Steam, so maybe this is the thread for it. Is there a way to filter by multiple tags? It's entirely possible I'm just dumb, but I find the tags system useless without that ability. I don't want to see every FPS on Steam, I want to see specifically Singleplayer, Story-Rich FPS games with an emphasis on Weapon Customization and Environmental Destruction (for example). I'm on mobile at the moment and that query doesn't seem possible via the app, but I've had similar issues with the desktop client as well. My experience is that I can only browse one tag, which is not especially useful most of the time.

Like I said, this seems like something that I'm just missing, and I'm willing to eat a big helping of humble pie if someone can set me straight.

[–] echodot@feddit.uk 4 points 20 hours ago* (last edited 20 hours ago) (2 children)

The problem with that is what do you do if a game doesn't match all of the tags, do you hide it or do you show it. How many of the tags does it have to match in order to be shown?

For example Teardown is a story rich, FPS with destruction mechanics. But it don't have much in the way of weapons customisation, so do you want it, or not?

[–] redhorsejacket@lemmy.world 2 points 13 hours ago

I don't think of that as a difficult problem. No, I am not interested in Teardown if I'm searching for that particular set of tags, and I don't want Steam guessing at whether to show me a game or not. That's fine on the home page, or in the discover queye, but If I search for 5 tags, and a game only has 4, the game doesn't meet my criteria and ought to be hidden. I forget what the number cited in the article is, but there is a deluge of a games added to Steam every single day. Enough that there's almost certainly a fair chunk of games which meet my hypothetical criteria exactly, so I don't want to wade through games which "might interest me". There are other section of the store dedicated to that concept, including on the pages of the 5 tag games I'm browsing for.

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[–] FinjaminPoach@lemmy.world 2 points 14 hours ago* (last edited 14 hours ago)

I'm pretty sure I can filter by multiple tags on PC - they're just checkboxes so you can click a few at the same time. I'll update the comment in 1 hour or so to report back

[–] BCsven@lemmy.ca 1 points 16 hours ago

This query made me think of this sketch as steams' search techniques: https://www.youtube.com/watch?v=uMboDekgvz0

[–] raviiishing@sh.itjust.works 4 points 15 hours ago

I always cringe when I see someone make art and then get mad/blame others when it isn't more successful.

I'm like, dude, do you have any idea how many people make great art and it goes unnoticed? Be glad you had the opportunity to make it in the first place.

But let's be a real. Most of these 'people' only do it for the money and then throw a tantrum when they don't get it.

[–] alessandro@lemmy.ca 3 points 10 hours ago

I guess I am the only one thinking there's a bit of conflict of interest in a publisher that works on the "already discovered side" talking about a supposedly effective discovery system that allow customer to discover... other entities (and thus add more competition)

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