Same with Freelancer. The Urquan Masters was a miracle that happened even back then, and its a testament that just having old games available can foster interests into future sequels. It did have one distinct aspect - open source maintenance allowed it to continue functioning well into current day. Maybe that should be an answer more publishers should look into instead of shoddy remasters, since it will keep the interest alive for IP that they own.
The "So?" is basically the entire reason behind Stop Killing Games.