this post was submitted on 14 Nov 2025
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This is so funny because rust has one of the worst cheating situations and majority of their players are windows users, and theres lots of games that have anticheat that allows linux and have notably less significant cheating problems like marvel rivals. in reality rust doesn't take cheating very seriously because if they did they would have more server side software that detects illegitimate behaviour like tons of other games do successfully...... even most popular Minecraft servers have better functioning anti cheat that is completely server side than rust has while getting kernel access to your pc. its pathetic and lazy development tbh and this entire post from them reads like such extreme cope....

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[–] drmoose@lemmy.world 17 points 11 hours ago (1 children)

Hardware level cheat detection has always been a losing game. I'm a professional in similar area (not games) but it's fundamentally impossible to do when you dont control physical hardware, it's stupid. The only way to detect cheaters is machine learning based behavior analysis, period.

TL;DR: skill issue

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[–] sturmblast@lemmy.world 15 points 1 day ago (4 children)

Rust is a shit game with a terrible community and rampant cheating.

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[–] CorneliusTalmadge@lemmy.world 15 points 1 day ago (1 children)

Image Text:

From linux_gaming community on Reddit

Posted by: Alistair_Mc

There are no plans to support Proton or Linux. It's a vector for cheat developers, and one that would be poorly maintained by both us and EAC due to the low user base. When we stopped support for Linux, we saw more cheat users exploiting Linux, than actual legitimate users.

When monitoring cheats for Rust, we keep a close eye on wider cheat communities across several major games. We look at what cheat developers are doing, and how other studios are responding.

From that experience, I'm very comfortable saying that if a game supports Proton or Linux, they're not serious about anti-cheat. The only exception would be if they have a fully mature, dedicated in-house anti-cheat team, even then, I'm not seeing anyone handle Proton and Linux well.

Apex Legends also dropped Proton support in October 2024 for the same reasons as we did several years ago.

Could we limit Proton to Premium servers? yes, but I think it's total bullshit asking Proton users to buy the game and then $15 worth of DLC. I'd be pissed if I were forced to do that.

When we stopped supporting Linux, users made up less than .01% of the total player base, even if that number has doubled, or tripled, it's not worth it.

I know that every time I post something like this, some Proton and Linux users call us lazy or dismissive. The reality is that fighting cheaters on one front (Windows), is already a never-ending battle. Adding more fronts multiplies that challenge without adding meaningful benefit to the wider player base.

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[–] laurelraven@lemmy.zip 14 points 10 hours ago (2 children)

They're on that lie still?

Cool, cool. I've got plenty of games to choose from to care about lazy lying assholes who can't be bothered to come up with a better excuse than that for why they irrationally hate Linux

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[–] fodor@lemmy.zip 13 points 8 hours ago

The garbage took itself out.

[–] y0kai@lemmy.dbzer0.com 13 points 1 day ago (4 children)

I have literally never played a game and encountered an obvious cheater and if I did, I think I'd just change servers. Is this really such a huge problem and if so, what are its consequences beyond maybe being annoyed for 5 minutes?

[–] scutiger@lemmy.world 14 points 1 day ago (1 children)

Some games, like Tarkov, are plagued with cheaters, but Linux plays no part in any of it.

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[–] warm@kbin.earth 11 points 1 day ago

I've come across many, is it annoying? Sure. Is it the end of the world? No. You just leave the lobby/server and go in a fresh one.

No cheating is bad enough to justify a rootkit.

I've also been called a cheater a lot and they always sound very convinced even though they have no idea at all. I imagine these are the same people constantly complaining about cheating.

[–] null@piefed.nullspace.lol 7 points 1 day ago

Hundreds of hours in Marvel Rivals and I've also never encountered anyone I was sure was a cheater. Nor have any of the friends I play with, and I've never had anyone on voice tell me about encountering a cheater.

I've definitely had a handful of matches cancel with an alert that a cheater was detected though.

Maybe I'm lucky. Maybe kernel-level anti-cheat is a farce.

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[–] jrgd@lemmy.zip 12 points 1 day ago* (last edited 1 day ago)

Referencing my comment in the other thread, Facepunch employees keep being disingenuous about this claim. Even if it is true, due to how unplayable Facepunch made the Linux build a short while before they axed it for "a rampant cheating problem", this claim does not have enough evidence. The linked comment goes into some more detail, but it is insane how much the developers keep doubling down on their disinformation.

[–] DupaCycki@lemmy.world 12 points 1 day ago

This is what happens when your game is exclusively a commercial product and not a creative work. This exact logic is why accessibility features are being implemented sparsly and slowly.

If all he cares about is money, let's just not give it to him. There's thousands of better games, more worth our time and money.

[–] mcv@lemmy.zip 9 points 4 hours ago (2 children)

Never heard of Rust, but it sounds like something Incan afford to ignore.

OS shouldn't even matter to prevent cheating; do your anticheat validation server side. Anyone who knows anything about security knows the client side can never be trusted.

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[–] warm@kbin.earth 9 points 1 day ago

What a clown ahahha

[–] thethunderwolf@lemmy.dbzer0.com 9 points 8 hours ago (2 children)

even most popular Minecraft servers have better functioning anti cheat that is completely server side

Why isn't this the standard everywhere? These servers prove that server side anticheat works.

[–] AAA@feddit.org 17 points 8 hours ago* (last edited 7 hours ago) (14 children)

It is. All games have this kind of server side verification which denies not allowed actions. The difference is in Minecraft it comes down to "no, you cannot fly, or" no, you cannot build a pig spawner because you don't have one in you inventory". But in Counter Strike you need to decide if one player's 14ms headsbot is legit, while some other player's 20ms kill was not. Or if someone was acting on information they shouldn't have (radar and wall hacks). That's orders of magnitudes harder.

Generally speaking, the slower a game, and the less hand eye coordination are necessary, the easier is server side cheat detection. On the other side, there's chess...

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[–] brachiosaurus@mander.xyz 7 points 1 day ago (1 children)
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[–] CovfefeKills@lemmy.world 7 points 15 hours ago (1 children)

Isn't the real issue the PCIe bus being undetectable-y intercept-able with devices that sit between the gpu and cpu?

[–] Jumpropegazing@lemmy.zip 8 points 14 hours ago* (last edited 14 hours ago)

correct that is where majority of cheats are, because as they dig deeper with anticheat backdoors it pushed people to take advantage of shit like injecting the data directly into the pcie bus untraceably, and the ways to catch that have all been unshockingly server side......

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