this post was submitted on 08 Nov 2025
140 points (96.7% liked)

Games

43361 readers
1647 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] Gnugit@aussie.zone 69 points 1 week ago (5 children)

Skyrim, it's so damn mundane.

[–] Nelots@piefed.zip 162 points 1 week ago* (last edited 1 week ago) (5 children)

That's because you're playing it wrong. You see, at it's core Skyrim is actually a puzzle game you play on the Nexus Mods website. You spend 30+ hours carefully researching, building, and tweaking the perfect pack of mods, only to immediately run out of interest in playing Skyrim once you're finally done. The actual Skyrim installation only exists to check if you solved the puzzle correctly and it runs.

[–] KammicRelief@lemmy.world 42 points 1 week ago

Damn. I feel so seen suddenly.

[–] Buffy@libretechni.ca 18 points 1 week ago (1 children)

Actually. I tried Skyrim so many times and never got into it, then I decided to give it the best shot and play with a cavalcade of QoL mods. I went from a hater to a true Skyrim enjoyer. At this point, with how pessimistic I was about the game, I think with the right setup ANYONE can enjoy it.

load more comments (1 replies)
[–] ivanafterall@lemmy.world 18 points 1 week ago (2 children)

The end-game lasts about 30 seconds after boot.

"Oooh, pretty sky. Ooh, wavy plants. Ooh, god rays. Alt+F4."

load more comments (2 replies)
[–] HollowNaught@lemmy.world 8 points 5 days ago

I'm in this comment and I hate it

load more comments (1 replies)
[–] tatterdemalion@programming.dev 13 points 6 days ago (7 children)

Skyrim came out 14 years ago.

load more comments (7 replies)
[–] Quazatron@lemmy.world 11 points 1 week ago

I have the opposite opinion. I avoided it for years because of the hype (and not having proper hardware to run it).

Now I have almost 900 hours in it, and sometimes I jump in just to walk around and revisit some places.

[–] balance8873@lemmy.myserv.one 10 points 6 days ago (1 children)

Just get openmw and play a real elder scrolls game before Bethesda got got

load more comments (1 replies)
load more comments (1 replies)
[–] TabbsTheBat@pawb.social 55 points 1 week ago (3 children)

Just played through Doom: Eternal cause it was on sale for 4€ a bit back. The entire time I was wishing I was playing Doom 2016..

[–] Goodeye8@piefed.social 22 points 1 week ago (1 children)

The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn't enjoy Eternal because the constant juggling didn't sit with me. I haven't tried Dark Ages but it seems like it's doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.

I would never recommend each Doom title based on the last title. But it doesn't mean I don't like what they're doing. I think it's brave to do its own thing instead of doing what is expected.

load more comments (1 replies)
load more comments (2 replies)
[–] Delta_V@lemmy.world 51 points 1 week ago (10 children)

Dungeons and Dragons 5e is less fun than 3.5e IMO.

There was more of a sense of character progression, and ability differentiation in 3.5e.

5e achieves balance by flattening the power curve.

For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

In 3.5e, a level 20 fighter's attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

[–] Suck_on_my_Presence@lemmy.world 21 points 1 week ago (1 children)

I think this is one of the reasons why Pathfinder 2e has been doing so well.

It's a middle ish ground and it feels good to progress.

My current issues with it are how underpowered the items are. So boring.

load more comments (1 replies)
[–] ampersandrew@lemmy.world 9 points 1 week ago

I haven't played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I've played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn't say the power is so flat that the differentiation only comes down to role play; I'd say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character's role is less preordained ("you are playing class X, so you must be responsible for Y") and that you are less hamstrung by the absence of one particular role, which scales better to small parties.

load more comments (8 replies)
[–] skrunch@lemmy.world 44 points 1 week ago (9 children)

All the souls games. I don’t get it, they’re just no fun 🤷‍♂️

Also, never finished doom eternal, far too busy. Dark ages was great tho

[–] BlameTheAntifa@lemmy.world 23 points 1 week ago (1 children)

There was a time when I could not have imagined liking those kinds of games. My partner got me Dark Souls Prepare to Die Edition and I hated it. Hate may be too kind a word for how I felt. I’ve always loved metroidvanias and the style seemed right up my gothy, witchy alley, but I couldn’t get past the first basic zombie.

Then we watched a bunch of videos and realized that the game was designed to be played slowly and deliberately. There were no “junk” enemies and paying careful attention at all times was the game. When it clicked, it clicked, and now From Software games are my favorite.

load more comments (1 replies)
[–] BuboScandiacus@mander.xyz 12 points 6 days ago* (last edited 6 days ago) (4 children)

All the souls games. I don’t get it

They're memorisation timesinks

load more comments (4 replies)
[–] ampersandrew@lemmy.world 11 points 1 week ago

Souls games didn't make sense to me until I saw Giant Bomb play through Demon's Souls. Mechanics that I didn't know were there were explained in plain English, and then I could better understand where I went wrong when I died.

load more comments (6 replies)
[–] binarytobis@lemmy.world 33 points 6 days ago (6 children)

I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.

The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.

Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.

[–] who@feddit.org 13 points 6 days ago

The game makers had no respect for players’ time.

I don't know that game, but the importance of respecting the player's time cannot be overstated.

I wish more game makers understood this and prioritized it accordingly.

load more comments (5 replies)
[–] ampersandrew@lemmy.world 29 points 1 week ago (14 children)

You know, one man's trash is another man's treasure. I'd say Clair Obscur: Expedition 33 is worth playing for a lot of reasons, but I think it's got huge fundamental issues in both its combat and narrative design; it's still on the short list for most outlets' game of the year awards this year. Hades just got a sequel, and I didn't even care for the first one. For many people, those two games are just about the only roguelikes or -lites they've ever played, but I don't think they're even good ones of those; the level generation is so limited that you'll have seen all their permutations quite quickly, and the bonuses from boons just about all feel superfluous and interchangeable. Hollow Knight holds this legendary status among metroidvanias, and Silksong followed suit. I thought Hollow Knight was just fine, but I was surprised to find that this was the game with that sort of following. When facing the possibility of playing Silksong this year or about 5 other video games that came out this year, I don't think Silksong is making the cut.

But your mileage will absolutely vary. These games have hype for a reason: a lot of people love them. You might, too.

[–] Nelots@piefed.zip 20 points 1 week ago (1 children)

A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.

Admittedly I can't bring myself to enjoy Hollow Knight at all, but that's just an issue of me disliking metroidvanias.

[–] hypnicjerk@lemmy.world 13 points 1 week ago

hades' strength is its narrative; hk's strength is its worldbuilding.

it's very difficult to stand out on pure gameplay in the 21st century.

load more comments (13 replies)
[–] CodeBlooded@programming.dev 25 points 6 days ago (3 children)

Deep Rock Galactic. I was really excited to play it and I tried to like it. The colors and graphics were 10/10 awesome, I just found it to be extremely boring and repetitive.

[–] it_depends_man@lemmy.world 11 points 6 days ago

Very fair, I had a lot of fun with it as a casual game to relax with. Not so easy it's trivial, not so hard it needs a lot of thinking.

[–] filcuk@lemmy.zip 10 points 6 days ago

Man I LOVE drg. A good team on a call made this the most fun I've had playing in recent years. Unfortunately, the population is lower and one may have trouble finding new players. Veterans are usually happy to help, but you'd need a patient one.

load more comments (1 replies)
[–] caut_R@lemmy.world 23 points 6 days ago* (last edited 6 days ago) (7 children)

Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is. So apart from sight-seeing, there hasn‘t been much in this game for me thus far.

Edit: This comment section is a treasure trove of hot takes, so many of my beloved games mentioned making me go „What the fuck…,“ I love it

load more comments (7 replies)
[–] rtxn@lemmy.world 17 points 1 week ago* (last edited 1 week ago) (3 children)

Elden Ring. It is good for what it is, probably the best in its genre, but after so many Soulsbornes, it just feels like more of the same. Formulaic. I've tried it three separate times and it never grabbed me.

load more comments (3 replies)
[–] I_Jedi@lemmy.today 14 points 6 days ago* (last edited 6 days ago)

Fallout 4. I could never bring myself to finish it. The furthest I ever got was just before the Mass Fusion mission between the Institute and the Brotherhood, with the Railroad already dead. I just couldn't summon the will to continue. In every playthrough after that, I rush to Nuka World, finish a few parks there, and call it quits again.

[–] MourningDove@lemmy.zip 13 points 5 days ago* (last edited 5 days ago) (6 children)

The entire Mass Effect series. Many of the missions were dredging through mostly empty buildings that had copy-pasted boxes and random shit in them. Just generic buildings with generic crap stuffed into them. The world felt purposeless, sterile, and generic to me.

Also, the story just didn’t really grab me that much as I cringe at the romance parts of any story. And lastly, the gameplay was just clunky and awkward to me.

load more comments (6 replies)
[–] capuccino@lemmy.world 13 points 1 week ago (2 children)

I often stay away of new games because that exactly, the hype. If you play a new game and you say it sucks, everybody yells at you, but if you let past the time, it's the time the one who gives reason to people.

[–] audaxdreik@pawb.social 26 points 1 week ago (3 children)

I always think it's fascinating to see how the discourse around games evolves. It's always most telling when people stop talking about a game at all. Remember Starfield? No one even talks about Starfield anymore, not even about how bad it may or may not have been. Just kinda flopped a bit and passed from memory.

I had to search "Bethesda space game" just now to even remember its generic name ...

load more comments (3 replies)
[–] ampersandrew@lemmy.world 11 points 1 week ago (2 children)

In a lot of cases, the people who enjoyed it will have already said what they wanted to say about it, and then the detractors can just yell out the loudest. There's a perception that BioShock Infinite was only praised because of release hype, and a lot of people look back at it unkindly for one reason or another, but I've seen a number of people experience it for the first time in just the past couple of years, unaware of any reputation it might have, and they loved it like we all did at launch.

load more comments (2 replies)
[–] De_Narm@lemmy.world 13 points 6 days ago* (last edited 5 days ago) (12 children)

Being on the patient side of things, two games I've played in recent years and didn't enjoy were:

God of War (2018) - it just felt like AAA slop to me. Meaningles upgrades, tons of obvious puzzles at any corner - never throwing in even a single brain teaser, boring combat - the best option was almost always to throw the axe, that thing were you start walking at a snails pace to mask loading and/or play a cutscene and on top of that your god powers being mostly cutscene exclusive. Just your bog standard AAA game with no 'friction' - boring.

Factorio - it just feels like work to me. On top of that, going in blind, I just didn't enjoy building something up just to tear it down again because I've unlocked something new changing the requirements. Once again, feels like a job in IT. Also, resource patches being limited just gave me the weirdest kind of anxiety despite never actually seeing one run out.

load more comments (12 replies)
[–] Tattorack@lemmy.world 12 points 6 days ago

Mario Kart World.

Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don't even get to enjoy the new and remade tracks during championships, because you'll blink and miss them.

[–] SlurpingPus@lemmy.world 11 points 6 days ago* (last edited 6 days ago) (3 children)

I love everything about ‘Disco Elysium’ in isolation. Art style? Gorgeous. Grimy noiry mood, right up my alley. I love isometric RPGs, though it's been a while since I played any. Writing is great, from what I've heard. Novel mechanics, probably beautiful.

Only, I get into a couple dialogs and realize I need a second computer on the desk, to type up notes. Ain't no way I'm remembering any of that, especially since I tend to take long breaks in a playthrough. And I just decided in recent years that I need to pay closer attention to stories in games, which I neglected to do back in my youth.

I've put twenty notes into the phone (with swipe-typing, thankfully), and that ended my initial experience.

[–] leftzero@lemmy.dbzer0.com 22 points 6 days ago (2 children)

You're playing a middle aged detective (though he looks older, or at least more worn down) who just woke up from an alcoholic coma after taking all the drugs, unable to remember anything about himself or the world he lives in, except for the fact that there might have been a woman, which was somehow both the best and the worst, and possibly some trivia about disco.

I don't think you're supposed to be able to remember or understand everything the game throws at you, at least on a first playthrough. That's what Kim is for.

Just go with the flow, and remember that in this game failure often leads to more enjoyable outcomes than success.

load more comments (2 replies)
[–] prole@lemmy.blahaj.zone 9 points 6 days ago* (last edited 6 days ago) (3 children)

What are you making notes of? I never had this urge.

Also, in case you weren't aware, Steam has notes built in and it saves them for each individual game

load more comments (3 replies)
load more comments (1 replies)
[–] catalyst@lemmy.world 11 points 1 week ago (3 children)

I picked up Vampire Survivors, played one round, and was like yeah I think I’m done here.

[–] salacious_coaster@infosec.pub 16 points 6 days ago

I picked it up and thought "this is so stupid," right before spending many hours playing it.

load more comments (2 replies)
[–] swab148@lemmy.dbzer0.com 10 points 6 days ago (4 children)

Slay the Spire for me, I thought it'd be a slam dunk because I love Balatro, but it just didn't land for me at all.

load more comments (4 replies)
[–] CodenameDarlen@lemmy.world 10 points 1 week ago

Dark Souls.

I played Demons Souls and it was awesome, but Dark Souls is so confuse, I couldn't understand shit about the story, and it's not that hard, harder than Demons Souls but no that hard.

[–] Profligate_Parasite@lemmy.today 9 points 5 days ago (1 children)

Hot take alert
Hollow knight silksong.

Its such a huge letdown for me as a massive fan of Hk.. but they did so many things that are just... mean. They disrespect the player constantly.. tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed 'flower' quests by the dozen. Most of the primary content ends up being "just like hollow knight, but worse, and now do 10x more of the worse version." So its unoriginal AND inferior to the source.

I tried so hard to love it and its nothing but frustration in the end.

load more comments (1 replies)
[–] MrScottyTay@sh.itjust.works 9 points 6 days ago* (last edited 6 days ago) (14 children)

Cyberpunk 2077.

It's okay, but it's a far cry from giving me the feelings of a cyberpunk world in my opinion and I'm a massive fan of blade runner and the like.

Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.

And the voice acting of V (I played female) is so overreacted, it's one of the cringiest performances in gaming, considering it's meant to be all serious and whatnot.

load more comments (14 replies)
[–] GrayBackgroundMusic@lemmy.zip 8 points 6 days ago (3 children)

Space marine 2. You shoot things with guns that don't feel powerful and you die if you don't have perfect reaction timing to do executes. I've never played a game where the world says "oh you're amazing and powerful!" but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I'm going back to hell drivers 2.

load more comments (3 replies)
[–] YiddishMcSquidish@lemmy.today 8 points 6 days ago (10 children)

Friend recommended one of the hitman games. But the steam port is so incredibly janky in regards to controller layout. And it was fucking made for consoles is what's bonkers!!!

load more comments (10 replies)
load more comments
view more: next ›