this post was submitted on 12 Sep 2025
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[–] markz@suppo.fi 4 points 15 hours ago* (last edited 15 hours ago) (1 children)

I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.

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This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction?

[–] Squirrelanna@lemmy.blahaj.zone 1 points 9 hours ago

The difference is that most people think of it is moving their face rather than holding a camera.

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[–] umbraroze@slrpnk.net 3 points 13 hours ago (1 children)

I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

[–] Patches@ttrpg.network 3 points 12 hours ago* (last edited 7 hours ago)

In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.

That's part of the appeal.

[–] Sephie@lemmy.blahaj.zone 3 points 17 hours ago (1 children)

Inverted and ESDF is the One True Way

[–] Zink@programming.dev 2 points 16 hours ago

I agree and oh man did I love that config.

But over the years there would be those asshole games that were still worth playing, or once I had a kid it would be some janky game he was having fun with.

So I actually managed to convert to WASD then years later to non-inverted.

It's certainly not better, but it sure is convenient.

[–] nonentity@sh.itjust.works 3 points 16 hours ago

This is the core option which justifies cross-title configuration in a user profile.

I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.

[–] dan1101@lemmy.world 3 points 1 day ago

I play SO many demo or early access games without the Invert Y option, so it's off to discussions to ask the developer to add that so I can play.

[–] jinwk00@sh.itjust.works 3 points 12 hours ago

Halo CE "recalibrating your MJOLNIR suit"

[–] audaxdreik@pawb.social 3 points 16 hours ago

For me a lot of it depends on the perspective.

  • For an FPS, I think non-inverted feels more comfortable. I generally just want the view window to move in the indicated direction, but I understand people that like it inverted.
  • If it's third person, I actually prefer completely inverted (including horizontal). Especially with something like Dark Souls where one stick controls the player and the other stick controls the camera. It's more clear that the camera is an external entity and I'm controlling the angle, not the view window. It feels unpleasant and unnatural to me to push left and then also have the camera bend to the left.
  • If it's a rail shooter like Panzer Dragoon or something, we're back to non-inverted. I'm controlling the absolute position of a targeting reticle and I just want it to move to where I want it to move.
[–] brezel@piefed.social 2 points 17 hours ago

google street view!

[–] Professorozone@lemmy.world 2 points 16 hours ago

I play like that because I've used flight simulators. I have no idea why people play the other way.

[–] Deflated0ne@lemmy.world 2 points 13 hours ago

Only in Ace Combat or Project Wingman.

Everywhere else down is down and up is up.

[–] debil@lemmy.world 2 points 12 hours ago

I wonder if this correlates with the preference for laptop touchpad's natural scrolling vs. traditional scrolling.

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