this post was submitted on 03 Mar 2025
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But it seems they only revlealed some of the code and not the engine nor assets.

So compiling the code could be pretty difficult.

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[–] heavydust@sh.itjust.works 27 points 1 week ago (1 children)

I like it when the only useful piece of information is missing: https://github.com/electronicarts

The resources are missing but you could already have those everywhere else on the internet.

[–] Valmond@lemmy.world 7 points 1 week ago* (last edited 1 week ago)

Now what's missing is where will all the fans and modders hang around :-)

I sure hope we'll get some nice rehashing out of this!

About the graphics, someone will probably make a ripper of the bought copy you have, a bit like Diablo 1.

[–] 9point6@lemmy.world 11 points 1 week ago

Is it actually missing the engine? That looked like it was there when I skimmed a couple of the repos

Missing assets is pretty common when they open source commercial games, the rights of the art is often more complicated than just doing the game code.

[–] BlackLaZoR@fedia.io 6 points 1 week ago (1 children)

OpenRA existed since a long time - You could play in 4k on modern windows since many years. EA didn't do anything revolutionary really

[–] Evotech@lemmy.world 6 points 1 week ago (1 children)

This includes stuff like generals zero hour

[–] ripcord@lemmy.world 4 points 1 week ago

Also it's pretty interesting to see the actual code.

[–] Lemmist@lemm.ee 4 points 1 week ago (1 children)
[–] ripcord@lemmy.world 4 points 1 week ago (1 children)

It requires more vespene gas!

[–] Lemmist@lemm.ee 3 points 1 week ago

What gas? Your ass is full of tiberium! :)

[–] Mondez@lemdro.id 2 points 3 days ago (1 children)

They released the engines for the games minus 3rd party libraries they didn't have rights to. Working builds were available within a day of the code being released as people found copies or wrote replacements for the missing code.

[–] Zenlix@lemm.ee 1 points 2 days ago

Thats awesome!

[–] AllNewTypeFace@leminal.space 1 points 1 week ago

I wonder how hard it would be to make some minimal placeholder resources/assets, sufficient to build the game and for it to run, even if it won’t look good or be particularly playable.