this post was submitted on 10 Jul 2025
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[–] TabbsTheBat@pawb.social 267 points 18 hours ago (6 children)

It's a canon event for any game company that achieves moderate success

[–] daniskarma@lemmy.dbzer0.com 112 points 17 hours ago (2 children)

Kerbal Space Program 2 still hurts me.

[–] nuko147@lemmy.world 22 points 16 hours ago (1 children)

Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.

[–] sp3ctr4l@lemmy.dbzer0.com 45 points 15 hours ago (2 children)

Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked...

And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities... with a team of mostly newbies who had no idea how anything worked.

So, basically, they started out where KSP started out... and would very obviously thus need years and years and years to get it out of Early Access / Alpha state... but it needed to make money NOW, and it didn't, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!

Or... maybe not? With regard to the IP rights?

Nobody seems to know who actually owns the KSP IP at this point.

https://techdriveplay.com/2025/01/03/kerbal-space-program-2-a-tale-of-corporate-neglect-and-failure/

[–] ByteJunk@lemmy.world 17 points 14 hours ago* (last edited 14 hours ago) (4 children)

I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.

I mean I love Jeb and the gang as much as the next guy, but they're not core to my enjoyment of KSP1. The mechanics were.

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[–] Cornelius_Wangenheim@lemmy.world 18 points 15 hours ago

Hopefully Kitten Space Agency ends up being a true spiritual sequel.

[–] kautau@lemmy.world 74 points 16 hours ago* (last edited 16 hours ago) (2 children)

It’s a canon event for any ~~game~~ company that ~~achieves moderate success~~ gets acquired by investors

Very much not exclusive to the game industry

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[–] pennomi@lemmy.world 31 points 17 hours ago (3 children)

Except ConcernedApe, apparently.

[–] TabbsTheBat@pawb.social 24 points 17 hours ago (1 children)

Individual devs seem to generally manage better I think :3. It's once the companies expand is that stuff starts going awry

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[–] Ellvix@lemmy.world 160 points 18 hours ago (2 children)

And they want to add micro transactions

[–] Zorque@lemmy.world 16 points 14 hours ago

But they said they wouldn't!

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[–] mriswith@lemmy.world 147 points 17 hours ago (3 children)

The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted "we wont put loot boxes in the game"..

[–] ChaoticEntropy@feddit.uk 35 points 14 hours ago

I'm not going to burn your house down, rest easy knowing that. :)

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[–] Signtist@bookwyr.me 109 points 16 hours ago (2 children)

They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We're in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.

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[–] etchinghillside@reddthat.com 69 points 18 hours ago (2 children)

Im gonna need a fact check on that bonus number.

[–] merc@sh.itjust.works 68 points 10 hours ago (2 children)

Pop it in your calendars? Maybe I'm using calendars wrong, but mine aren't filled with things I should avoid doing. But, I'm willing to learn. What date should I put "Don't Buy Subnautica 2" on?

[–] Fizz@lemmy.nz 17 points 9 hours ago (3 children)

Everyday up until it releases

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[–] Wolf@lemmy.today 64 points 15 hours ago* (last edited 7 hours ago) (4 children)

I am also boycotting Microsoft and every product from companies owned by them.

Sure, that doesn't leave a lot of games I can buy, but hey, Indie games are often the best games. Also I have a backlog so huge there will probably be peace in the middle east before I'm through with it.

Besides if there is a game I really want to play, I hear there arrrrr still ways to do so without supporting genocide.

[–] kingpoiuy@lemmy.world 36 points 14 hours ago (18 children)

Linux gaming is really hot right now. Out of my 575 games on steam I can play 568 of them.

[–] Wolf@lemmy.today 16 points 14 hours ago* (last edited 13 hours ago) (1 children)

Ditched Windows permanently 11 months ago for Pop-OS and couldn't be happier. I've been a big Linux fan for years, but would always dual boot for gaming purposes.

I'm so glad that isn't necessary any longer. Almost feels cheating, being Microsoft free with Zero downsides and plenty of benefits.

You may already know, but a lot of times when a game isn't listed as 'playable' it just means that particular game hasn't been tested yet and will likely still work just fine*, unless it requires kernel level anti cheat ofc

Just so happens I'm boycotting that as well. If I wanted you to do shady shit to my OS, I'd have stayed on Windows.

Edit: *Check the games not listed as playable on protondb and see what that says. Since it's a 'crowdsourced' platform, it's often more up to date than Valve is.

[–] thetrekkersparky@startrek.website 13 points 13 hours ago

I didn't realize how truely frustrated I was with windows until I switched a few months ago. I realize now that most of my recent windows troubleshooting was trying to make windows stop doing things I didn't want it to. Now most of my Linux troubleshooting is just learning how to get Linux to do things I actually want it to do, which is actually quite satisfying.

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[–] BlameTheAntifa@lemmy.world 14 points 15 hours ago

This is a good policy. They destroy everything they touch, anyway, including their acquired studios.

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[–] Vintor@retrolemmy.com 47 points 15 hours ago (3 children)

More importantly in the short run, remove it from your wishlists so that Krafton can see your choice! At the moment, they are super proud of the game being the most wishlisted on Steam.

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[–] swordgeek@lemmy.ca 44 points 17 hours ago (4 children)

Oooh, there's a lawsuit waiting to happen.

$250M PLUS legal costs PLUS $250M in punitive fees. That should hurt them a bit.

[–] MJKee9@lemmy.world 17 points 16 hours ago (3 children)

You can't typically get punitive damages for contract disputes. Also, there is a very real possibility that the contract hasn't been breached by the new owners' actions. It sounds like they used their superior bargaining power to put a lot of questionable yet enforceable provisions in the contract.

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[–] flandish@lemmy.world 41 points 18 hours ago (9 children)

i never bought 1. But also the story behind 2 feels like ksp2.

[–] duchess@feddit.org 48 points 17 hours ago

Subnautica was lightning in a bottle.

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[–] Yamanashi@sh.itjust.works 36 points 13 hours ago (6 children)
[–] vane@lemmy.world 24 points 12 hours ago

collapsed inline media
Best comment. Trust the publisher bro !

[–] abigscaryhobo@lemmy.world 19 points 13 hours ago

It sucks that this is going around too. Because no matter what the "right" choice is the devs are still gonna have to see what should have just been their fun project get thrown around in gaming politic hell

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[–] ter_maxima@jlai.lu 32 points 13 hours ago (2 children)

Publishers are cancer. Self publish whenever possible !

[–] Wolf@lemmy.today 15 points 12 hours ago (1 children)

You Don't Need a F-ing Publisher*

*unless you do.

It would just require smaller teams making lower budget games that are more focused on Art than sales, which I would be really happy about honestly. Too many people are in this industry solely to rake in the big bucks.

[–] ArchmageAzor@lemmy.world 13 points 12 hours ago (3 children)

A self-published game with a focus on quality will outperform any AAA game.

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[–] paultimate14@lemmy.world 23 points 18 hours ago (1 children)

I'm at least willing to wait until it gets reviews to make a sound judgement.

I don't think the bonus would have been a big enough reason to delay the game. Delaying a game like this relatively last-minute and giving it an extra year of development is waaaay more expensive than the bonuses would have been. That's a gigantic revenue spike they were expecting to get this year and now have to push out to next year, and they may well end up paying out similar bonuses next year too.

My suspicion, from the history of Steve Papoutsis, is that Kraftom wanted to add in anti-player elements and the original founders refused. Probably micro transactions, or maybe even having a bigger multiplayer focus to make it closer to a live-service game. Some mechanism to get money from customers beyond the original purchase. I suspect crap like that will be reason enough not to buy the game when it comes out.

[–] Boddhisatva@lemmy.world 29 points 17 hours ago (5 children)

Delaying a game like this relatively last-minute and giving it an extra year of development is waaaay more expensive than the bonuses would have been.

Is it still more expensive if they just shelve it and pretend to give it extra development? I haven't seen any details on why it wasn't ready for release or what they are changing or adding? A quarter billion dollars in savings seems like pretty good motivation for a company to park a project for 6 to 12 months.

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[–] ArchmageAzor@lemmy.world 23 points 12 hours ago

You should get a publisher if:

You want to make one game then get fired

You want your work to be bastardized by the publisher in the future

You want countless hours of overtime/crunch and no compensation

You want to be another disposable cog in the machine

If that doesn't sound like something you want, self-publish.

[–] Gt5@lemmy.zip 21 points 16 hours ago (20 children)

I feel like I’m the only person on the planet who thought Subnautica was boring and tedious. It was definitely not for me

[–] Balinares@pawb.social 21 points 15 hours ago

Nah, that's valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that's highly subjective. I hope you're finding as much joy in your own fave games as I did in Subnautica!

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[–] Tattorack@lemmy.world 21 points 18 hours ago (7 children)

Well... Piracy it is, then.

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[–] LovableSidekick@lemmy.world 19 points 10 hours ago* (last edited 10 hours ago) (7 children)

I will support this by continuing to be apathetic toward (and in fact ignorant of) the game known as Subnautica 2.

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[–] uriel238@lemmy.blahaj.zone 17 points 5 hours ago

Well this just wrecked my evening.

But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.

[–] nul9o9@lemmy.dbzer0.com 17 points 11 hours ago* (last edited 11 hours ago)

Pirate all Krafton games.

Edit. Apparently there's more to the story.

[–] Derpenheim@lemmy.zip 14 points 9 hours ago (1 children)
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[–] TheBeege@lemmy.world 14 points 2 hours ago (2 children)

Just gonna copy paste my comment on a related post...

Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.

When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn't smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.

When the numbers didn't look good, the data analysts were freaking out because they couldn't deliver bad news up the chain of command, even if it was accurate.

When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.

Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don't play Korean games. Kpop and cosmetics and whatever are chill. Don't play Korean games. Korean game companies are fucking cancer.

Don't buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.

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