this post was submitted on 06 Jul 2025
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[–] TabbsTheBat@pawb.social 325 points 3 days ago (2 children)

Companies would still be cutting flour with chalk if they had their way. "It's limiting blah blah blah" that's the point you corpos, consumer rights are about the consumer not the bottom line

[–] Kyrgizion@lemmy.world 90 points 3 days ago (2 children)

Not to mention that studios like Larian have proven that it's entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.

[–] deadcream@sopuli.xyz 74 points 3 days ago (2 children)

Larian has six studios and over four hundreds of employees. They are not as big as Ubisoft of course, but they are still very much an AAA game studio.

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[–] Klear@lemmy.world 50 points 3 days ago (1 children)

Larian has close to 500 employees across studios in seven different countries. They're definitely the good guys (at least for now), but they are not an example of a small indie studio.

[–] errer@lemmy.world 55 points 3 days ago (9 children)

BG3 being DRM-free and playable indefinitely also demonstrates that you can have plenty of success and not break your own product to do so.

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[–] BestBouclettes@jlai.lu 69 points 3 days ago (2 children)

History taught us that corpos would literally burn the world for a few more bucks. And by history, I mean right now.

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[–] Decq@lemmy.world 256 points 3 days ago (14 children)

This is just pure fabricated bullshit. They themselves started limiting options. Remember the old days where you could host your own server with basically any game? They took that away, not us. So they themselves are 100% responsible for this 'uprising'. Besides they could just provide/open-source the backend and disable drm. Hardly any work at all.

But of course it's not about that. They just try to hide behind this 'limits options' argument. But they simply don't want you to be able to play their old games. They want you to buy their latest CoD 42.

[–] SheeEttin@lemmy.zip 62 points 3 days ago (14 children)

Let's be real, open sourcing it isn't "hardly any work". All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.

[–] Wizard_Pope@lemmy.world 94 points 3 days ago (3 children)

Oh but with the new rules they could do that before making their code work that way. The idea is not for the new laws to apply retroactively but for new games.

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[–] spankmonkey@lemmy.world 40 points 3 days ago* (last edited 3 days ago) (21 children)

When starting a new game, don't include that stuff. Not including proprietary stuff without meeting the licensing requirements is already a step in the process.

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[–] bungle_in_the_jungle@lemmy.world 149 points 3 days ago (1 children)

Lol. We're gamers. We know that if we encounter enemies we're going in the right direction.

[–] Railcar8095@lemmy.world 63 points 3 days ago (2 children)

Still trying to find the right direction on animal crossing.

[–] FooBarrington@lemmy.world 49 points 3 days ago

Towards the bees!

[–] Gonzako@lemmy.world 27 points 3 days ago

paying your debts. The game breaks as it cannot speculate anymore on your debt

[–] skisnow@lemmy.ca 118 points 3 days ago

"curtail developer choice" is such a weak argument because you could equally apply it to literally every piece of regulation ever passed. Of course it curtails choice, that's almost the dictionary definition of an industry regulation.

[–] ViatorOmnium@piefed.social 101 points 3 days ago (1 children)

So does not allowing food companies to sprinkle lead and uranium in food. What's the point?

[–] A_Union_of_Kobolds@lemmy.world 39 points 3 days ago (2 children)

Yeah sometimes their choices are bad, that is like 1/3 of the whole point of government. To stop businesses from just doing whatever nonsense they want.

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[–] qarbone@lemmy.world 87 points 3 days ago (2 children)

Why are publishers speaking for devs about how much choice devs would have? Why not get devs to speak?

[–] Psaldorn@lemmy.world 33 points 2 days ago* (last edited 2 days ago)

Because sometimes publishers like to be the ones cuetailing dev choices

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[–] sugar_in_your_tea@sh.itjust.works 77 points 3 days ago (8 children)

The original article completely misrepresents the initiative:

We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

...

Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:

  • provide alternatives to any online-only content
  • make the game P2P if it requires multiplayer (no server needed, each client is a server)
  • gracefully degrading the client experience when there's no server

Of course, releasing server code is an option.

The expectation is:

  • if it's a subscription game, I get access for whatever period I pay for
  • if it's F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it's advertised
  • if it's a purchased game, it should still work after support ends

That didn't restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they're expected to fill in holes and make it look nice once they're done).

I argue Stop Killing Games doesn't go far enough, and if it's pissing off the games industry as well, then that means it strikes a good balance.

[–] Natanael@infosec.pub 41 points 3 days ago (11 children)

And "would leave rights holders liable" is completely false, no game would have offline modes if it did

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[–] Sibbo@sopuli.xyz 73 points 3 days ago (1 children)

Ah, the propaganda war has started.

[–] Klear@lemmy.world 43 points 3 days ago (1 children)

That's good news. Means the initiative has a shot.

It was disquieting back when they were just flat out ignoring it.

[–] Sibbo@sopuli.xyz 23 points 3 days ago

They were probably thinking that by openly opposing it before it collected enough signatures, they would have given it more publicity and hence made more people sign it.

[–] umbraroze@slrpnk.net 72 points 2 days ago* (last edited 2 days ago) (2 children)

This initiative sure would make things more complicated for the game publishers, yes.

Because they're currently not doing the bare minimum.

If they weren't so accustomed to not doing the bare minimum, maybe they would have different opinions! Just saying.

Edit: Just signed the petition. Didn't think this was necessary before because, as soon as I heard of it, Finland was already top of the list percentage wise. But I did sign it, just for the hell yeah of it.

[–] Klear@lemmy.world 42 points 2 days ago (3 children)

It's not just for the hell of it!

Invalid votes will be removed when it's time for the final tally, so the initiative needs a solid buffer to still he over a million after.

There's been a talk of some people using bots to inflate the numbers in a misguided attempt to help the initiative, so every vote is still very welcome.

Also, I kinda want to see just how high Finland can go above the threshold.

Tell your friends!

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[–] AceFuzzLord@lemmy.zip 66 points 2 days ago

Whenever a large games company talks about "developer choice" you know they're referring to one of a few things:

  1. Think of the shareholders!
  2. Think of the rich CEO who adds zero value to the company!
  3. The people don't know what they want and therefore we need to tell them exactly what they want and need!
[–] dragonfucker@lemmy.nz 63 points 2 days ago (5 children)

Copyright was invented so artists would be able to sell their art, and more art would be made.

When copyright is protected on a product that's no longer sold, less art is made.

When a copyright holder stops selling their art, copyright protections should immediately cease, and they should be responsible for copyright obligations - releasing the source code to the public. Use it or lose it!

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[–] kemsat@lemmy.world 62 points 3 days ago (7 children)

If it means developers won’t make “live-service”/trash games anymore, we should hasten the SKG movement.

[–] RonnieB@lemmy.world 28 points 3 days ago (1 children)

FPS games with community servers coming back is my dream

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[–] DaddleDew@lemmy.world 60 points 3 days ago

Corporate jargon translation:

"It's going to limit innovation" = "We won't be able to use those new ways of ripping off our customers anymore"

[–] Empricorn@feddit.nl 57 points 3 days ago (1 children)

Giant corporations have proven no amount of profit is too much. There needs to be some guardrails. And some form of preservation of the games your loyal customers have enriched your company to access.

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[–] noxypaws@pawb.social 55 points 3 days ago (1 children)

Curtailing developer choice is rather the point, no?

[–] lordnikon@lemmy.world 30 points 2 days ago

Yeah just the choices that fucks over paying customers. They are saying they would like to keep doing that and this laws would curtail that.

Will someone think of the poor shareholders? /s

[–] pyre@lemmy.world 55 points 3 days ago

they say "developer choice" because they know those words have positive connotations but what they mean is "publisher greed"

[–] Shanmugha@lemmy.world 48 points 2 days ago* (last edited 2 days ago) (4 children)

Developer choice, ha-ha, very funny. I am not familiar with the industry and still feel safe to bet most of them (edit: actual software developers making games) just want to get enough money for doing what they can do without too much stress/disgust and also most of them don't have a desire to see their work die just because some manager decided it is time to make some other games instead

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[–] maxwells_daemon@lemmy.world 47 points 3 days ago

"Developers" are the ones who are passionate about the games they make, and definitely don't want their games dead.

"Corporations" are the ones who only want to profit from selling the game, and then ditch it once it's no longer lucrative enough.

[–] Nalivai@discuss.tchncs.de 39 points 2 days ago (1 children)

Anti-murder laws are cuttailing my choice! What if I someday would like to make a choice to murder someone?

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[–] JackbyDev@programming.dev 37 points 2 days ago

Uh, yeah, that's the point of all regulations. To make you not pick bad things.

[–] Almacca@aussie.zone 36 points 2 days ago (1 children)

"... curtail developer choice" - This from a bunch of people for whom the term 'executive meddling' was created.

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[–] atro_city@fedia.io 32 points 3 days ago

Keep signing it! Don't stop!

[–] 58008@lemmy.world 31 points 2 days ago (1 children)

"Won't somebody PLEASE think of the ~~children~~ devs!?"

The last refuge of a dying argument 😴

The devs would probably prefer if their work for several years wasn't thrown in the trash. It's the publishers and suits killing games.

[–] Kolanaki@pawb.social 31 points 3 days ago (9 children)

Fuck developer choice! What about my choice as a consumer?

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[–] Thcdenton@lemmy.world 29 points 2 days ago
[–] TheGreenWizard@lemmy.zip 28 points 2 days ago (1 children)
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[–] youngalfred@lemmy.zip 26 points 3 days ago (1 children)

Choice to do what?

These are their two points:

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

I feel like the first is fair enough at the moment, but with accompanying laws it could be resolved. Eg once a developer enacts an end of life plan, their legal culpability is removed. Plus give the right tools for moderation and the community can take care of it.

Second is just a cop out I think. "Many titles are designed from the ground up to be online only" - that's the whole point. It's not retroactive, so you don't need to redesign an existing game. But going forward you would need to plan for the eventual end of life. Developers have chimed in that it can be done.

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