Literally never heard of it before today.
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The announcement trailer has over 61 million views so that's impressive
It was well known a decade ago in the Minecraft community. Truthfully there’s been very few updates for the last few years so this did seem sort of inevitable. It’s sad though since Minecraft doesn’t have a proper competitor right now (something that isn’t just a Unity asset flip). The promise of true modding support alone was enough to get me excited for it
I love reading a basic text article on the modern internet...
Holy shit...
"Privacy"
"We are legion."
Even my local supermarket has like ‘258 vendors and affiliates’ as their cookie listing.
Can you imagine shopping in person there, and the entire supermarket packed to the gills with dudes in trenchcoats and magnifying glasses, taking a peak at the exact product that I might consider buying? That’s what they’re doing. Fuck all that bullshit.
Doesn't even have the usual "we value your privacy" lie.
Well it never was a Minecraft killer and was never really going to be either.
Luanti (formerly Minetest) is the Minecraft killer
It is such a superior experience compared to Minecraft.
It is such a superior experience compared to Minecraft.
How so? It certainly cant compete in the mods category, can it? As far as I recall Minetest had multiple "Minecraft clones" each differing in completion and differing in support for further mods. Has that improved?
The irony of these projects is that they only seem to appeal to people who don't really like Minecraft, or used to like older versions but not recent ones. They have zero traction among active Minecraft players.
I've tried most of them and honestly they don't hold a candle to the original - not that they are bad games, but rather they entirely miss the point of modern Minecraft and why it is so appealling to so many people. Although (some vocal fraction of) the community likes to nitpick every single detail of every single update, it is an incredibly well designed game.
it's about the pixel-art and the cubes, am i right ?
Minecraft has many issues unrelated to the game's visuals, some of which have only received somewhat unsuccessful band-aid fixes (notably, enchanting+repairing mechanics)
What would you want to see different?
On the spot, I'd say a fix for anvil mechanics.
Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.
Personally I'd say we could use an extra row in the inventory, but I can see why someone would think that's too radical.
Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore
Yeah i see your point, it can get frustrating at first. Personally i don't hate it, getting to keep your tools forever is an endgame perk and as such, it needs a bit of organization and knowledge. You'll have to have at least some basic villager breeding (for a Mending librarian), and some basic farms (auto-furnace for XP generation & storage, or just some mob farm).
That's kind of why i think the game is well designed. To get endgame perks you need to interact with different game mechanics at least on a surface level, it's great for discoverability and inspiration.
Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven't played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).
By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they're so tedious to create in the first place that you can't just forget about having mending.
You can live without them, but then you're either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the "I'll just keep it for when I need it" phenomenon.
So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.
Don't get me wrong: my problem with the current(?) system is not with resource farms themselved, it's with the gear progression being based on tedium and anti-tedium exploits.
Just thinking about the fact that I'd have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.
the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore
Not sure what you mean ? Villager curing is a legit mechanic, and it's not absolutely required. Personally i never bother, as emeralds are so easy to farm they're basically infinite. I see what you mean about building villager "trading halls", though, i used to hate it too. But it's not really required either i guess. You can just pop into a village, convert 3 or 4 villagers to librarians with the trades you want : mending, unbreaking, efficiency & protection will get you most of the way even if it's not maxed-out gear you'll already see the difference. For more marginal enchants you can explore the End and combine equipment you looted from there.
It's what i like in that mechanic, there's various paths to acquire good equipment, a minimal setup will take minimal effort but if you geek out you can make yourself a god-tier kit that will stay with you forever.
Anecdotally I used to roll with a crew that had a bunch of PvPers who'd lose equipment all the time, so we had this huge kit-farming district in our base that was really fun to design and build. The system is pretty in-depth and i wouldn't call it badly designed (even though it might not be to everybody's taste).
Curious what the point of modern Minecraft is, and what part is appealing to modern people. I pop on sometimes purely because friends are playing, and it can be fun, and somehow I don't think this is what you mean. Well, people do play for fun, but you are probably thinking of a more specific thing that makes it fun.
I think what makes the game great is that it contains a number of game mechanics, which are all interlocked and play nice together. That gives it enormous versatility. You can be a nomad explorer, or a builder who stays at base and never sees a hostile mob. You can be a redstone engineer, or a farmer accumulating insane amounts of resources. You can create map art and barter with other map artists on the server. You can hunt bases and either grief them or contact their owners and get to know their history. You can play mini games on commercial servers or code your own mods and play PvA (player vs admin) on anarchy servers.
You can find the exact combo and dosage that fits your playstyle, then switch gears a couple months later and turn the game on its head. I don't know of many games with that kind of variety.
It can but it doesn’t need to. The out of the box experience is better and the mods can do more fundamental changes to the gameplay experience.
Hence superior
Never heard of either of these projects.
Time is the only thing that will be a minecraft killer.
40 years ago, Super mario bros was the most impressive most popular game ever. Now, today, it still exists, but would you even BEGIN to play Super Mario Wonder in the same catagory of pop culture influence as Super Mario Bros 3?
There will come a day when minecrafts users become too old to care. But it won't be because another game does it better.
Improvements don't kill a culture. Apathy kills culture. Minecraft is less of a game and more of an entry in pop culture.
I tried Minetest a while ago and was never really able to get into it. The new player experience was rough, a lot of decision paralysis. The texture style can vary between mods and servers. It didn’t feel very cohesive. I don’t know if that has changed since I last played, but to me it didn’t feel like a minecraft killer then.
From what I can tell, Hytale was supposed to be a bit like Terreria in 3D, as well as a platform for minigames. The gameplay and graphics from the trailers looked really good. I’m sure it would have been a Minecraft killer for some. (Ex. players who primarily play for the minigames like bedwars)
Much as I'm sure it's a quality entertaining game, with games as popular as Minecraft... the only thing that can kill it is collapsing under its own weight.
How is it superior? Is it approachable for kids around 7yo?
Nope
That would be a long list but here is something that everyone can notice in the first minute.
It loads and you are actively playing in a world before Minecraft even finishes its loading screen (I have seen Minecraft get stuck on a sync with Microsoft screen for 30 minutes with no option to skip the sync or do anything else to actually start game play).
Vintagestory is my Minecraft killer, but it’s also got very different item/tech progression, so probably not perfect for many (former) Minecraft fans.
Is there a good overview of the progression somewhere? I vaguely remember buying it a while ago, but couldn't really get into it.
If you know Terrafirmacraft it’s roughly that. Basically to even get to a point where you’re chopping down trees, there’s a few hours of gameplay trying to replicate fairly realistic early human technological progression. But it has a shockingly good late game with quests and dungeons and bosses. Due to the slower nature of the tech progression, and you being a relatively fragile creature in a shockingly cruel world, the game feels like it’s always going somewhere. There is always something you can be doing to prep in some way.
It uses a lot of diagetic UIs and in world crafting which I love. Modding it is as easy as clicking the install button on the mod webpage and it launches the game and prompts the install. I do suggest using some mods, even on a first play through, because a lot of them are just things that make sense, and often get worked into the full game over time.
A couple more game changing mods I’d suggest are rivers, wind, sailboats, and canoes. Basically anything that makes water a slightly more viable form of transport once you’ve got a bit of tech. The game has more or less accurate geology, so materials will only spawn in specific rock types, and those rock types only occur in specific areas due to tectonic plate interactions. This means you’ll often go on loooonnngg expeditions to find a particular material, and I find water transport to be a very balanced tool with rivers because you cannot sails of paddle up stream, but downstream is very fast. You can use this to you advantage in some way, while still forcing you to portage your gear at other times.
Anyway, I love this game. Check out the comm for it! !vintagestory@lemmy.ca
There are videos on youtube that sum up main progression from stone to steel.
There are also other topics to learn, like prospecting for ore, leather making (for backpacks), animals handling, bee keeping (if you want lanterns), windmill building (to automate iron processing and as prerequisite for steel), and many more.
Survival hanbook (H key by default) have a lot of info and guides on game mechanics. Otherwise, google videos on certain topics.
It is fun to pass all these milestones and see how your small village grows.
P.S. As for storage, keep food and unprocessed animal hides in storage containers made from clay in cool cellar, bulk resurces (stone, ore nuggets, wood blocks) in crates and everything else in double chests that you can make as soon as you get access to copper (for nails and strips).
Some things like firewood, peat, bricks can be stockpiled right on the floor. Also you can lean tools to the wall or put them on tool racks for convenience. This also adds to an atmosphere of medieval building.
Clicked on this thread purely to see if someone would bring up Minetest/Luanti. Glad to hear it seems to be going well.
Honestly the cancellation was years overdue. I‘m almost surprised it took them this long but then again it‘s not surprising they couldn‘t even get around doing that.
It’s honestly really surprising. Did this game employ people for a decade??
I think so, yes. Although I dipped out of their blogposts around the time they rented some big office space. That was years ago at this point.
There's been a rumor floating around that it never existed as a game anyways and that the footage they do have is faked. It's definitely a bit out there, but with the way they've acted about it, I kinda believe it.
I would also think that https://www.vintagestory.at/ is in a good shape to compete for a great minecraft like game ;)
yep vintage story is fun
Also clicked this post to see if someone would bring up Vintage Story. (Other reason was to see if someone brought up Luanti/Minetest.)
There is also Veloren that is free, open source, and looks pretty good
And where did you see these rumors?
From videos it seemed like they had an engine that worked. I feel it's more likely the clips where very cherry picked and massive issues existed just out of frame and time.
The problem with making a Minecraft game is that people who like Minecraft will be upset that it’s not like Minecraft and people who don’t like Minecraft will be upset that it’s like Minecraft. Both groups will be excited about it until it’s released.
Time to hytale it up out of here ba dum tsss
Does anyone remember Yogventures?
What a joke. Development for 10 years and you just cancel it like a fart in the wind. I'd be utterly ashamed at that kind of mismanagement.
I'm disappointed, but not surprised... I have followed since the first announcement and gave up hope around 2020. Every dev update was "we made 1 step forward and 5 back" with no real substance to show for it.
Assuming the trailers are real gameplay though, it looks like they could have and should have released an alpha years ago. Not sure how they thought it wouldn't work as Minecraft released in pre-alpha and it worked out in the end. A shame we'll probably never see the code or even a compiled build from all these people's work.
For those who are still interested but not in the know how, look into Vintage Story and Luanti