Huh, so it's taking place in 2 AD instead of 2077. Weird direction to take.
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ha!
maybe it's 2 AV (after V)
Just another 8-10 years before we get to play it guys!
Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.
I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.
Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!
If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.
I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.
I mean the promised features thing is no small matter, especially because people remembered vividly what happened with No Man's High
That and Nvidia blindsiding them with 'cool engine you've been working on for a decade there... you have one year to jam realtime raytracing into it.'
I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.
I don’t know how you one-up the first game.
Well, after playing Baldur's Gate 3, I've got no shortage of ideas. I really enjoyed Cyberpunk, but "this is the strength option" and "this is the hacker option" are nothing compared to how BG3 lets you come up with your own solutions through its systems.
"This is the live cannibalism option"
"... the what?"
chomp
Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.
I have the complete opposite view of 2077. I can't even finish it before I get bored, and I've tried no less than 5 times.
I've held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.
2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let's save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain's rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list...
There is incredible detail in the world if -- but only if -- you stop to search for it. There are a lot of things most players will probably miss unless they're specifically pointed out, and while that's certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It's all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don't get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it's supposed to be a single linear narrative.
Don't get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.
I don’t know how you one-up the first game.
They could release a complete game that's playable, with the content they claimed would be in it, for starters.
I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.
This one won't have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.
I don't care.
Shut up about the game.
Don't fucking say a thing about it until its like 6 months from launch.
Did they learn nothing from last time?!
I will put it on my calendar for 2035.
By the time Cyberpunk 2 comes out, I’ll have my own Keanu installed in my brain.
I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don't want it to end. Easily my favorite game ever. Guess I'll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.
Yeah I'm just now playing it for the first time too. I'm really enjoying it and still have so much to do.
Looking forward to playing this in 10 years
Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings
Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played
It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I'm skeptical but hopeful.
And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don't understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.
We didn't learn anything from "Bethesda's magic". What a mismanaged company.
Release date: 2077
Let's go, i need it haha
Maybe about time for me so start the first.
Before they get too far, can someone please make sure they have the rights to Joe Walsh's "In The City" this time? It would be fantastic music for an intro, outro, or act break.