Piracy is essentially a form of archivism. The digital age literally ended scarcity in digital media and these people were like "well that won't do".
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Im honestly so sick of online games that should be offline. I just got a few switch games to pass time on my breaks, and half of them require internet access. One of them is literally a bubble shooter.
If your game requires a server for single player content, I ain't buying it.
I'm not paying full price and getting a rental.
Only exception to this is if I can run the server myself. Even multiplayer games I feel somewhat cautious about now.
It's astonishing to me how even right here on Lemmy so many people still misunderstand what this is about with comments saying that piracy fixes it or that downloading the game installer solves the issue. The games where those things are options aren't what this effort is about, this is about games like Darkspore, Defiance, Tabula Rasa, and our prototypical example The Crew, where there is no one who can play them no matter where, how, or when, they acquired the game, it is impossible to play for anyone, the whole piece of art has been destroyed.
Honestly if we can't even communicate what the movement is about to those who aught to be our base it really does not bode well for gaining any kind of wider traction.
I think the issue is that, as with reddit, a lot of people are only reading the headline and commenting.
Also many young people are so used to games requiring online connection and being shut down, that they can't imagine a better way.
That does seem to be an influence, though oddly there are some modern wildly popular games, Minecraft being a prime example, that still allow you to self host your own server, so it shouldn't really be as foreign of a concept as it appears to be to some younger folk.
In a way, piracy can fix that problem too, since pirate servers existing for ongoing games means they'll never actually die, unless the server source code gets taken down and nobody archives a copy. I mean, WoW Classic only happened because a private server running vanilla got too big, despite Blizzard bullshit of "You think you want it, but you don't" and "We don't have the code to roll back".
Star Wars Galaxies, Phantasy Star Online, City of Heroes, Warhammer Age of Reckoning all still exist and can be played, despite being "dead", thanks to private/pirate servers.
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Link to the games list: docs.google.com/spreadsheets/d/1at1k7qIo5dgPp6K1aCrYIyAgNOjY-IhF
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Link to the European Citizens' Initiative: eci.ec.europa.eu/045/public/#/screen/home stopkillinggames.com
Two more months to go and more than 50% left to reach 1 million signatures. It's sad to see that with how many people game, this petition has so little reach. I guess we'll have to wait till Fortnite is shut down, then suddenly many more will care that their childhood game is gone forever.
Unfortunately, I think it was just a lack of awareness that the petition in existed in certain countries where Ross just didn't have enough reach, possibly due to language barriers. A big push from native speakers of those countries with large audiences, like streamers, could've pushed it over the edge.
This is why it is so important to find exploits for current gen consoles. It is not about piracy, it is about preservation. You don't own a game that requires the internet, or a fucking download code Nintendo.
...Dead games, which means no one on Earth can currently play the game. It's not possible...
...At-risk games, which means these games are currently working, but they're designed in such a way that the second the publisher ends support, they will become dead games without some sort of intervention...
...Dev Preserved, which means the game would have died, but the publisher or developer implemented some sort of endof life plan, so now the game is safe...
...Fan Preserved, where the publisher did nothing or practically nothing to save the game, but fans managed to either hack it to remove dependencies or reverse engineer a server emulator so that the game was saved in spite of the publisher actions.
Out of the games I’ve been fortunate to work on, 1/7 require internet, and the 1 was my first industry job as QA. Everything else has been mobile, online required. 5/7 are no longer playable / removed from the internet.
It makes me sad because my kids will never play a bunch of things I made. I can’t revisit them nostalgically. If I had made something in the 90s, it would be preserved still.
I played the cards dealt to me to follow a dream and make a living, but I wish the industry wasn’t like this. The money has always been a role, but nowadays, it’s distorted so badly.
Yeah, trusting that anything Internet connected keeps working is a pipedream these days unfortunately.
Hardware and software.
I don't even trust non-unlockable bootloaders. There's so much planned obsolescence everywhere
I boycott single player games that require online login/validation. Rockstar and Ubisoft are on my blacklist
This is true. I've been grieving the loss of Isekai Demon Waifu, which shut down only a few days ago on the 19th of this month. I had been playing it over 3 years, and had unlocked most of the girls, become the #1 on my server, and had grown attached to seeing my harem girls every night when I play the game before bed. I missed the server shutdown notification and I was messed up the next day. It hit me hard.
I hope there is another harem game with succubi and monster girls. IDW had a lot of charm. The music, art style, aesthetic. Amazing monster girls. I'm going to miss seeing Ephinas, Fiadum, Hastia, Scardia, Palotti, Ymir, and all the others.
It doesn't seem fair that we can spend years of our life, hundreds or even thousands of dollars, make a game experience part of our lives, and then one day it just goes poof and it's all gone. Part of you vanishes in that moment. It's like a bandaid being ripped off a wound, or a light in your life going out. Because someone else decided it cost too much to keep a server running?
They should be required to transition the game into an offline mode!
I can't tell if this is satire or not.
Given the username I'd guess not. Good username btw
Depends on whether they have heard of Josh Strife Hayes.
They should be required to transition the game into an offline mode!
Seems to me like this would be good business sense too. Wouldn't people be more likely to buy their next online game if you felt there was a good chance you could keep playing it after a few years? Instead they're going to get a reputation for making products with a short shelf life.
Can't you use that money to see a therapist now?
that's why i dont buy digital games on nintendo. one day the service ends and it's gone forever.
I'm not buying Nintendo at all, so many shitty policies from that camp
That's why I only buy games on GOG. After purchase I archive the installer, and it's mine forever. On console you are really fucked.
Gotta save up for some hard drives to download and keep my GOG games, plus some ~~pirated~~ totally legally acquired titles
I call em full version demos. Specifically because I buy when it's good. The 2 hour steam thing sometimes, just isn't enough to really know. It usually is tho.
That's why the first thing I do when I buy a new game is to turn off the internet and boot the game. If it doesn't boot or work offline, I refund it. And I just don't buy games that have Denuvo.
There ought to be a law...