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There are so many amazing mods that it's easy to sink probably the equivalent of an entire playthroughs worth of hours into setting up a modlist. I have like 250 mods going or something like that.
Highly recommend it.
Are there any mods that rebalance difficulty to make it more challenging?
Yes, plenty. This mod is what you want, but make sure to go into the comments and check the pinned posts. A user there has made an incredible compilation of essentially all the mods out there that makes the game harder and gritter. Just pick the ones that sound appealing from that list.
Good news - they are indeed making a sequel
WHAT
WHY HAS NOBODY TOLD ME THAT MY SECOND FAVORITE GAME OF ALL TIME IS GETTING A SEQUEL
Thank you lemmy stranger, you made this day even better !!
I replayed it from the point of no return to see all the different possibilities and the most depressing was the one where you give all your mods and end up as an NPC.
Holy shit that ending hits hard.
spoiler
You're abandoned by everyone you cared about, the few that remain are so changed they're hardly recognizable, and you're alone in a city that eats people alive.
I think I had a few million eddies and literally every apartment in town, V could survive by never going outside. But with nothing left to live for what's the point?
I'd imagine that V would still have money hidden away and connections. Leverage those to set themselves up as a broker.
V has as much money as you have at the end of the game, they've got properties and cars, whatever cash... But your connections are just whatever fixers are still alive when you get back. But now that you're kinda useless to them now they won't be very eager to help you.
Yep it’s pretty amazing, one of my all time favorites. Did you also get the expansion?
If you want to look into modding you can check out the NEW Nexus Mods App (Linux friendly version) [https://nexus-mods.github.io/NexusMods.App/] It currently has limited game support but Cyberpunk 2077 and Stardew Valley are good!
I have a lot of thoughts on this game.
First, the production and release of the game itself was like a living metaphor about how corpo assholes ruin everything good. It was obviously rushed for the Christmas release when they clearly weren't anywhere near finishing the game. I think they could've used another solid year, but no, the suits upstairs needed you to hand over those holiday eddies ASAP. Everyone knows about the bugs, so I don't need to go into that. My biggest complaint about the gameplay is that 90% of the dialog choices really don't feel like they have any substantial impact on the story overall.
Complaints aside, it is one of the most beautiful games I've ever played, and probably the best designed open world in any game, in my opinion. Night City really feels lived-in. The city itself is a character in the game, not just a backdrop. The different neighborhoods and districts all feel very unique without feeling like that uniqueness is forced. It just makes sense, and works really well. One improvement I think Night City could use would be more substantial random events happening independently of the player, instead of people just milling around. Like rock concerts, protests/riots, car meetups, parades, stuff like that. Not a big deal without them, but would be a big improvement, in my opinion.
The characters are also great. Judy and Misty are my favorites, and I wish there was a lot more story (or even side quests) with Misty. They are well written and have depth and their own motivations, and their stories were emotionally impactful. But all the characters are well done, and they provide a great experience, even when the main story itself feels thin at times.
Overall, I love the game. It's been a while since I played through it, so I might go check out the mods and see if anything catches my eye for my next play through.
I haven't played it yet but I anticipate I will love it when I get around to playing it. To those who have played it, do you suggest any mods for the first playthrough?
@BotsRuinedEverything My opinion on games and mods is that the first playthrough should always be vanilla. This allows you to get a feel for what the game is actually like and allows you to provide an honest review for the game. It also lets you know what parts of the game need improvement so you know what mods to look for.
One thing I would suggest is to get the Phantom Liberty expansion. It fits really well with the rest of the game and adds a merchant to buy missed Iconic weapons.
I generally agree with @Dharkstare@mastodon.world that first playthroughs should be vanilla, but I have very little time to game, and Cyberpunk is huge. I'm not trying to accomplish anything, I just want to fuck around. So I'm currently playing my first playthrough of Cyberpunk with mods, and it's fantastic for goofing off.
With all that said, there are 2 mods I would suggest for Cyberpunk, even for an otherwise vanilla playthrough.
The first is No Intro Videos, which gets rid of the unskippable logos and health warnings that are displayed every time the game loads. It's one of my most appreciated QoL mods.
The other is Simple Flashlight. Perhaps a little controversial for a vanilla playthrough, but I stand by it. I actually don't use the flashlight very much, but every so often I end up somewhere that so dark, I can't find my way out of the room/building/wherever. It's during those infrequent times I'm grateful for a little extra light.
Sadly there is no other game that has a cyberpunk setting this good :(
I thought DeusEx:HR was really good, but it was already visually dated when it came out fifteen years ago. Love the atmosphere though
I gave it a second try because friends assured me they fixed all the game breaking bugs. I quit again after 10 minutes when I got stuck because the car I was sitting in through the story got hit by people driving in an invisible car, making me fly into the air and spinning and ending up stuck inside a building. I stepped out of the car because I had to and fell through the map. Amazing bug fixing. Come on, this should be illegal. It's scamming people out of their money by selling them a broken product.
Frankly I played 150hrs and nothing like this ever happened, give it another chance
I hated it, barely pulled through. Great looking game with a wonderfully designed open world and it falls apart if you engage it with any planning. It should have been a linear game, it would waste less time, the only missions worth playing are in the main quest, all of the rest is flimsiest filler, a few dudes standing around waiting for something to happen that you can hack from a distance without them realizing what's happening. It's more padding than pudding and it's way too easy once you level up a few times. Even the story is very uneven in quality across the game, there's missions that deserve to be a novel, but many are just ridiculously cheap saturday morning cartoon-level trope deployments.
I think there is some memorable side content, and I don't think there are too many main story sequences that are that bad. However, I agree with you that a fundamental problem no patch could fix is that the story CDPR wanted to tell marries really poorly with an open-world RPG. It's often immersion breaking and it frequently messes up the pacing.
It almost feels like they felt pressured into including an open world from outside expectations when what they really wanted to make was a linear, cinematic action game.