Unfortunately it might just be the Intel gpu driver. They have improved them over time, hopefully they can fix this soon.
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To be fair this one is not developed by Bethesda
I'm curious. What are you responding to here?
https://knowyourmeme.com/memes/it-just-works and for your listening pleasure: https://m.soundcloud.com/the-chalkeaters/it-just-works
Is this running with Vulkan? Have you tried using other graphics backends like DX or similar?
Have you tried windowed mode? That had fixed a similar issue for me before.
Have you tried running the graphics settings all down to as low as possible, like absolute potato mode, to see if it continues there? If it works as a potato then adding a few things until you replicate the issue will help you narrow it down. If it happens on potato mode then maybe try verifying the game files?
Lastly, maybe consider trying an earlier driver version? Same for kernel? Sometimes weird issues like this are regressions and it was actually solved a few versions back but someone recreated the problem because they thought they were being smart and regressed the issue.
- Game won't launch with other DX versions. Will throw an error that only DX12 is supported. Haven't tried Vulkan yet. However, a lot of current UE5 games seem to have DX12 as a hard requirement, and Oblivion Remastered is no different.
- Windowed, borderiess, and full screen make no difference.
- Yes, I have gone through the process of turning graphics down to potato. Even resorted to using certain ini settings that turn off things like Lumen ray tracing. The artefacts remain the same.
- I'm on bleeding edge everything because the game won't launch on earlier driver versions. At least, not with an Intel GPU. On earlier versions of the Mesa driver, UE5 games that have a hard requirement for DX12 will not recognise the Intel GPU as DX12 compatible.
EDIT: Well, just now tried launching it with Vulkan. Getting the same "project is not configured to support it error" that I get when trying to launch it in DX11.