this post was submitted on 11 May 2025
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First, my specs:

  • AMD Ryzen 5 5600x
  • 32 GB DDR4 RAM
  • Intel Arc A770 16GB
  • Ubuntu 25.04
  • 6.14.0-15-generic kernel
  • Mesa 25.1-rc3

Let's get one thing out of the way real quick; no, the GPU isn't dying. Oblivion Remastered is the only game this glitches happen in.

I've taken these screenshots in the Imperial City as that's where the artefacting happens most drastically, however it still happened in the starter dungeon/sewers and outside. I know that AMD GPUs had some weird visual bugs, but the ones I'm experiencing are not the same, and I can't seem to find anyone else experiencing these problems (after days of searching. It sometimes seems like I'm the only one with an Intel card in the world).

I've tried running with Proton 9.0-4, ProtonGE 9.27, and the newest Proton 10, but I don't think it's an issue that can be fixed with merely running a different Proton version.

Game compiles shaders upon first launch (I reinstalled a few times) so... it could be an error with how shaders are compiles...? Maybe...?

Either way, I'm at a loss now and need help figuring this out...

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[–] Tattorack@lemmy.world 3 points 2 days ago* (last edited 2 days ago)
  • Game won't launch with other DX versions. Will throw an error that only DX12 is supported. Haven't tried Vulkan yet. However, a lot of current UE5 games seem to have DX12 as a hard requirement, and Oblivion Remastered is no different.
  • Windowed, borderiess, and full screen make no difference.
  • Yes, I have gone through the process of turning graphics down to potato. Even resorted to using certain ini settings that turn off things like Lumen ray tracing. The artefacts remain the same.
  • I'm on bleeding edge everything because the game won't launch on earlier driver versions. At least, not with an Intel GPU. On earlier versions of the Mesa driver, UE5 games that have a hard requirement for DX12 will not recognise the Intel GPU as DX12 compatible.

EDIT: Well, just now tried launching it with Vulkan. Getting the same "project is not configured to support it error" that I get when trying to launch it in DX11.