Probably half life. It's kinda intentionally tricky and meant to be some kind of puzzle
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I remember the newes jedi game feeling like this a lot, but it was also effectively immersive that you don't instantly know exactly where to go.
I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jet pack, I get completely turned around while chasing the bounty guy and spend over a half hour being lost. Called it quits after that.
Legend of dragoon
Silent Hill 2 - dropping canned juice in the laundry shoot. Weirdest mechanic I've ever seen, nothing pointed to do it, just finding the juice was weird, how was I supposed to know to put it down the laundry shoot of all places. My friend who got me to play it watched me wander around the apartment for like 10 - 15 mins, getting more and more confused and frustrated before telling me what to do.
Tunic
Pokémon Gold/Silver/Crystal
Metroid
Myst, sometimes Max Payne, Doom 3, Tomb Raider
Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.
Divinity Original Sin is also one that doesn't guide the player particularly well.
Jedi survivor is the exact same way
Devil May Cry 4, but I was able to finish it. I couldn't even complete Devil May Cry 3.
La-Mulana
SNES Jurassic Park. NES Fester's Quest
Abiotic Factor, survival in a facility like Half-Life with crafting, survival and exploration. Really great game and it's pretty hard understanding where to go
I am playing Dark Light at the moment and I don't know where to fuck should I go?
Been playing Diablo 2 Resurrected again, so.. Diablo 2. Especially on higher difficulties some of those areas (Durance of Hate, f.ex) are extremely maze-like and the only reliable way to navigate it is to just follow the left wall no matter what.
Otherwise, I played a demo for a game years ago that I can't remember the name of anymore that was built around non-Euclidian geometry, so walking through a door in one direction would take you to one place, but walking back in the other would take you somewhere else instead of back to where you came from and such.
Chrono Trigger had me looking up guides as several points just to find a way to progress.
Beavis & Butthead (SNES/Genesis)