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Respectfully, I have to disagree with some of what you said.. I don't mind end game being a challenge, or even difficult.
Because the end game has always been in instances and raids. I don't mind raids being challenging. I dont mind 3/6mans being challenging. Cause they are content you can typically choose to do or not, you need a group to do them, and they have the tier system that lets you select how difficult you actually want it.
Thats a good, healthy system to introducing challenge to the system.
And that meshed very well with the otherwise relaxed/chill nature of lotro. Because before mordor, Turbine/SSG/Whatever they are now, did a fairly admirable job at balancing and spacing out the challenging aspects amongst the fun and relaxing stuff to keep playability and fun high, while keeping a sense of satisfaction by overcoming the challenging bits.
Landscape wasnt a cake walk, unless you were ridiculously overeveled, but it wasn't a torture session either. Any class could get through their landscape quests with an acceptable amount of challenge.
But then Mordor came in, and you couldn't solo landscape unless you were one of the chosen classes, with Hunter being the king of them, because their DPS was insane, and they were range, so they could power down anything without taking damage. A poorly equipped hunter was solo survivable, when a very well equipped not-hunter could barely survive, if survive at all.
Mordor landscape wasn't fun, it wasn't a challenge. it was just naked brutality for brutality sake. They listened to a vocal minority that hadn't played the game for long, comparatively, and wanted to turn lotro into a souls-like difficulty game, at the expense of all the people who had made lotro their evening stable for a decade+. and they lost players because of it. It really changed lotro from a fun way to spend an evening, to a way to ruin your evening because you just want to do these handful of landscape quests without having to deal with generic orc 37 that's as strong as a 3/6 man miniboss (slight hyperbole).
I dont know if they've re-balanced the areas since then, or introduced mechanics to take the edge off, or what. I hope they did. I hope they've brought the fun and play-ability back so new players don't hit the same wall that destroyed a generation of players, but no matter what changes they may or may not have made.. ultimately, I just cant see myself ever mustering desire to play lotro again.. and that saddens me as much as the state of the game that made me quit to begin with.
I don't want to even think of how many thousands of hours i poured into lotro over a decade of almost nightly play. Thats too terrifying a number to ever think about, lol.
Ohhhh, no no. The raids and dungeons are challenging and ridiculously hard. I get what you're saying now. It hasn't been like that since I started up again, which was right when Gundabad released. It's very easy to solo, and now there's an NPC that lets you change world difficulty if you want to opt for it, making it so that the hardcore players and the casual players both get what they want.
I hear you. I haven't touched it in a while because I will literally lose months of my life to it. Its harder for me because its one of my gf's favorite games and when she plays I can't help but play.