this post was submitted on 23 Dec 2025
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[–] kieron115@startrek.website 21 points 14 hours ago* (last edited 14 hours ago) (1 children)

At least one studio, Larian, has confirmed this is the case for them.

When discussing the pressures the company faces when releasing a game in early access, such as audience expectations, Vincke told us, "Interestingly, another [issue Larian is facing] is really the price of RAM and the price of SSDs and f**k, man. It's like, literally, we've never had it like this."

He continued, "It kind of ruins all of your projections that you had about it because normally, you know the curves, and you can protect the hardware. It's gonna be an interesting one. It means that most likely, we already need to do a lot of optimization work in early access that we didn't necessarily want to do at that point in time. So it's challenging, but it's video games."

[–] Holytimes@sh.itjust.works 0 points 6 hours ago (1 children)

Good fuck studios just throwing optimization into the bin cause they can. They should fucking actually do some problem solving instead of brute forcing everything.

[–] BeardedGingerWonder@feddit.uk 2 points 4 hours ago (1 children)

How do you take that from the comment above?

[–] MountingSuspicion@reddthat.com 2 points 2 hours ago

Not the person you're responding to, but "most likely, we already need to do a lot of optimization work in early access that we didn't necessarily want to do at that point" indicates to me that optimization was not a top priority. It's not unusual for people to optimize after a proof of concept or something, but I imagine in gaming (I don't do game dev admittedly) you don't want that too late in the process. If they're not planning on having it in early access, then their early consistent user base will be more worried about other things. If min spec is 8 then people with 4 won't get it or won't complain about poor performance because technically it's their machine that's the issue. Lack of complaints about that and feedback about other things further shifts the priority away from optimization. Plus, anyone who's worked in dev spaces or probably any kind of deliverable knows that there are things that just don't happen despite your best intentions. Things like optimization are the first to go in the dev space, so by openly admitting to putting it off, it does feel like an admission of "we were probably just not going to get around to it". In my experience, the further out you plan to optimize, the more man hours you end up wasting, so I don't see a company investing heavily in that at any point, but doing so post early launch seems wasteful if they legitimately cared about it.