Games

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I kinda feel like Clair Obscur is sort of stretching the definition of indie game.
I guess _technically _ it is.
I’m not saying every game needs to be made in someone’s garage and take 12 years to make, but it sounds like this game was completely funded by Kepler and parts of the game were outsourced to other companies. Sandfall is made up of experienced developers from places like Ubisoft. Kinda feels like Brad Pitt and Tom Cruise made their own movie with funding from a lesser known subdivision of Warner Bros, outsourced SFX to 300 animators, and called it indie because they filmed it with 10 people.
I do think Clair Obscur is a fantastic game and deserves to be Game of the Year (aside from the AI use). Sandfall and Kepler did a great job with a reported budget of $10M(!) and I especially appreciate what Kepler is doing to support the gaming industry.
I guess I see the point of the award to inspire people to believe they shouldn’t give up on their dreams by recognizing small teams making games outside of the traditional industry. I just don’t feel like Sandfall qualifies.
In the end, it’s not my award and they can give it to whoever they want!
I agree with your take. The definition of what an "indie" is is very vague and subjective, but given the budget and resources and circumstances of E33's development it seems outside the scope of what seems to be the "spirit of the award".
Blue Prince should have gotten the award to begin with.
Well the definition for indie is independently published. Its not vague in its self, but the way people have started to use the word have changed its meaning to from something well defined to something more feeling based consept. I personally dont like it. People counted game like Dave the Diver to be an indie game when it had huge company Nexon publishing it.
If followed by the original meaning of the word Blue Prince is not indie game either. It was published by Raw Fury, but Baldurs gate 3 would be indie as Larian published it.
Indie as a word is like AI. It does not follow its original definition and because people have became used to misusing the word it has became the new norm.
People didn't call Dave the Diver an indie game. The Game Awards nominated it in that category, and rightly got a lot of shit for it.
Indie is a fraught and vague term in whatever genre of culture it gets applied to. During the early 00s indie music era you had tons of mass produced "indie rock" pushed out by big labels too.
Everyone kind of knows what it's supposed to mean: small budget, small crew, independent of the major commercial publishers/labels/whatever. But there will always be edge cases in both directions.
Plenty of people called Dave the Diver indie game. There are also lots of reviews from the time that call it indie game, both from youtubers and "real reviewers" like IGN.
We can talk forever what indie means personally for everyone and everybody who has a opinion has little different view.
But originally in both movies and music indie meant indepented publishment. That means the artist have no oblications for outside parties and can freely and without restrictions carry out their own artistic vision. Budget or crew size has nothing to do with it. Only reason people associate it with small teams is that largest portion of indepentedly published projects were done by small teams and or passion projects.
Valerian and the City of a Thousand Planets is indie movie with budget of 220 million while average hollowood movie budget is somewhere between 100-150 million . Hell, passion of the crist, had budget of 30million and is maybe one of the most famous indie movies.
A DBD creator I like made a video about this topic, and the degradation of the term.
The Second Wind folks put out a video yesterday about what defines an indie game. Short answer: these days pretty much it's just vibes
https://www.youtube.com/watch?v=LZ4NPjw71ss