this post was submitted on 21 Dec 2025
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[–] Naia@lemmy.blahaj.zone 83 points 19 hours ago* (last edited 19 hours ago) (2 children)

For stuff like dirt/stone/brick/etc textures I'm less strict for the use of generative stuff. I even think having an artist make the "core" texture and then using an AI to fill out the texture across the various surfaces to make it less repetitive over a large area isn't a problem for me.

Like, I agree that these things gernally are ethically questionable with how they are trained, but you can train them on ethically sourced data and doing so could open up the ability to fill out a game world without spending a ton of time, leaving the actual artists more time to work on the important set pieces than the dirt road connecting them.

[–] brucethemoose@lemmy.world 29 points 19 hours ago* (last edited 19 hours ago) (1 children)

And little tools like that give studios like this an edge over AAAs. It’s the start of negating their massive manpower advantage.

In other words, the anti-corpo angle seems well worth the “cost” of a few generations. That’s the whole point of AI protest, right? It really against the corps enshittifying stuff.

And little niche extensions in workflows is how machine learning is supposed to be used, like it was well before it got all the hype.

[–] warm@kbin.earth 20 points 18 hours ago

Who made the textures or took the photos that them AI generated ones were derived from, do they get a cut? That justification is even more bizarre now, considering the tools we have to photoscan.