Games

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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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I feel like this is virtue signaling more than actually addressing a real problem with Clair Obscur.
Welcome to the internet. No one knows each other, no one considers context, no one reads past the headline, everyone makes snap judgements based on half understood heuristics, and then rushes to the comments to grandstand. A job that could be trivially done by AI, and almost certainly is, but instead we'll all pretend like we're the last bastion of human sanity.
Yeah.
Maybe a technicality too. The rule said “no AI,” and E33 used AI.
I get their intent: keep AI slop games out. But in hindsight, making the restriction so absolute was probably unwise.
Like that the story is bifurcated and that the combat in the late game is parry or die?
And yet someone completed the game without parrying a single time.
Good for them. Did they do it without dodging too?
Yes. It was reported basically everywhere.
https://gamerant.com/clair-obscur-expedition-33-no-doge-parry-completion-all-hit-run-feat/
Want to move that goalpost again?
My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked.
...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise.
I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3.
Get good or lower the difficultly and stop crying. Also, you know there's a dodge button right
Sure do. I got good and still have this criticism.
What are the odds that a mechanic introduced to you in the first tutorial combat (and continuously iterated on throughout all the prologue combat encounters) is a required component of the game? Crazy.
I think you should probably give up on gaming. Doesn't seem like your scene: it's for people that have the ability to process information and learn from it.
I have a criticism or two about one video game, and you leapt to "gaming isn't for you".
They're just incredibly bad criticisms tbh. The first one is only subjectively a "criticism" in the first place, and the other is- at best- a poorly made observation.
So yes, let me double down. If whenever a game says "this is how you play the game" and your response to that is "it shouldn't be", maybe gaming isn't for you.
That response is what a critique is. Metroid Prime 4 says, "you play the game by collecting these green crystals," and many critics said, "it shouldn't be."