this post was submitted on 21 Dec 2025
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[–] Fubarberry@sopuli.xyz 41 points 19 hours ago (3 children)

I feel like this is virtue signaling more than actually addressing a real problem with Clair Obscur.

[–] teawrecks@sopuli.xyz 7 points 14 hours ago

Welcome to the internet. No one knows each other, no one considers context, no one reads past the headline, everyone makes snap judgements based on half understood heuristics, and then rushes to the comments to grandstand. A job that could be trivially done by AI, and almost certainly is, but instead we'll all pretend like we're the last bastion of human sanity.

[–] brucethemoose@lemmy.world 4 points 16 hours ago* (last edited 16 hours ago)

Yeah.

Maybe a technicality too. The rule said “no AI,” and E33 used AI.

I get their intent: keep AI slop games out. But in hindsight, making the restriction so absolute was probably unwise.

[–] ampersandrew@lemmy.world 4 points 19 hours ago (3 children)

Like that the story is bifurcated and that the combat in the late game is parry or die?

[–] halcyoncmdr@lemmy.world -3 points 11 hours ago (1 children)

And yet someone completed the game without parrying a single time.

[–] ampersandrew@lemmy.world -2 points 10 hours ago (1 children)

Good for them. Did they do it without dodging too?

[–] halcyoncmdr@lemmy.world -1 points 10 hours ago (1 children)
[–] ampersandrew@lemmy.world -1 points 9 hours ago* (last edited 9 hours ago) (1 children)

My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked.

[–] AlexanderTheDead@lemmy.world 1 points 3 hours ago (1 children)

...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise.

[–] ampersandrew@lemmy.world 1 points 1 hour ago

I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3.